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Coop

259 Game Reviews w/ Response

All 506 Reviews

6 reviews are hidden due to your filters.

Decent quiz

Well, it's a little educational beast if you power through the quiz again and again, to get 100%. Hell, you've actually helped me learn something today, so thanks.

The whole layout is a positive example of your flash work, though as with most flash quizzes I've seen, I find it difficult to work out if the author put the background in such an awful colour as a distraction, or just for the hell of it.

I can see that you've been highly influenced by Red Dwarf and Futurama, both of which are dear to my heart. I look forward to future submissions of your quizzes.

[Review Request Club]

wolfinator-x responds:

Thanks! I never thought this would be actually that popular.Too bad the Red Dwarf questions were too easy...

I was thinking of making a Red Dwarf quiz also.

I can see why it's a demo

To me, this seems more like a fight test really. What you now need to work on is maybe a few more animations for the fights - one very wooden looking attack isn't going to make a fight. Final Fantasy has that, but it really overcompensates with plotline and FMV sequences.

Now I'd say that you need to make it more of a Legend of Zelda style walk about game, with a fight scene similar to that, plus throw in a few extras, like items, spells and level up abilities. Then you're getting towards a playable final game.

Plotline is also a must, but that will come with time. It's a start and i'm willing to accept that you're working on it

[Review Request Club]

wolfinator-x responds:

I had all that before, but I lost it since I got a new computer.

It doesn't really matter because we've started it on RPG Maker.

Bitmap tracing needs work.

I feel a bit harsh when I say this, but you really need to practice more before you tell other people how to do it. I know that I've never used flash programs before in my life, but I have used photoshop. Zooming into the image will give you greater control over the pencil 'tip' and will produce a better image.

I'm not sure about the computer voice, especially if you have to wait for it to finish speaking before you can move on, otherwise you end up with 2+ voice over tracks talking simeltaneously, which sounds a real mess.

Most of the tutorial is good though, so keep up the good work.

[Review Request Club]

wolfinator-x responds:

Paragraph 2 reply: Sorry, dunno how to stop only one sound; only all the playing ones.

Paragraph 3 reply: Thanks alot!

A little short

Although this was a good flash game, I just fopund the plot way too linear and a little on the boring side. I've played games like Frank's adventure before, which this resembles in a few ways. This plot relied on getting one item to get another in straight sequence, not allowing you to go off and get other items in between.

Still, it's been well designed and put together, with all of the pieces working nicely in the end - did I hear the chime of Windows Live Messenger over one of the music tracks? If so, that's not very professional, ask your friends to fuck off for a bit when recording :P

Are you planning on sequels? This game did look as if it was only planned for the one shot stage, but I'm sure if you put your mind to it,. you can come up with more plot for Smithy and further (better) quests.

[Review Request Club]

EggysGames responds:

If enough people like the game then I will make a number 2 for sure, with heaps of improvements. Such as some things you said - Using your own items and not in sequence.

Sorry for the MSN noise,the MIDI too MP3 converter wasn't so good, and the trial ran out now.

Gets old fast

Maybe using the mouse to control the light would have been easier. I played this game for a few minutes and found myself getting bored quickly - the recipie for a good game includes addictiveness.

I'm not a fan of typing games, as I do enough of that already. Are you going to try and give us more games? If so, please can you try and give us something other than a move the searchlight game.

[Review Request Club]

Abs55 responds:

Thanks for the review. I just tried this unique idea to see how it works. I am going to make more games in the future and I have alot of different ideas for them so I don't think I will make another one like this.

Difficult, but enjoyable

This game took me quite a while to get the hang of - the fact that you have to use two different controls independantly is wierd. I was moving the mouse and the light wasn't moving, then I was moving the keyboard for the fish and so forth.

Perhaps it would have been better using the mouse for the light and the keyboard for the fish?

Still, you've got good graphics here and a great concept for a game. Good all round job, I look forward to seeing more of your stuff.

[Review Request Club]

Abs55 responds:

Thanks for the review. The controls were separate to make it difficult and maybe if the controls were swapped around, it could have worked but I just did it this way. Maybe, I might test the opposite controls to see how it plays.

Nice game

This is a perfect example of how to make a mouse avoider game. Some people only come up with shit like "Avoid the walls with the cursor", but this one has been taken two or three steps further and has even been given a plot.

Not really the best graphics I've ever seen, you made up for those with your style of the game. The sound is a decent tune for this style of game, although I'm not really a fan of the way the spikes electrocute the broom, you've worked it quite well.

Are we to expect more games of this type from you, or do you have something better waiting in the wings for us?

[Review Request Club]

Abs55 responds:

Thanks for the review, I might make more games like this in the future but for the next two or three games I have got some good ideas for other types of games, If you wish, I will PM you when the new game is released.

Quick fire, addictive game

This has all the qualities required in a game - it's fast, it's simple to work, it's highly addictive and it's a winner.

I like the way that it teaches people to enhance their typing skills while quickly putting the names of the countries into the computer.

I like this game and I do think you have scope to make it into further games, but with different themes.

Still, I think from an earlier review, you did say you wouldn't consider that...

[Review Request Club]

LuckyLollipopLad responds:

In response to your 2nd last line: I never said any such thing!

In my reponse to your review for v0.9, I wrote:

"If you mean, 'when can we see more word-scrambles'... I'll be finishing this one off soon. After that, I'll maybe do a few more if folk enjoy them."

From that alone, I would infer that if folk enjoyed this game, I would do a few more as long as the demand was there.

I was musing on how easy it would be to get a few 'top 100 films' lists, get 200 film names and then just replace the 3 country name lists I currently have with film names.

I personally like the educational value of learning country names though - there's not nearly as much value in learning the names of 200 films.

I was thinking about doing the names of all the US presidents, but there's only been 42 (and 2 share the same first/last name). There haven't been enough British Prime Ministers either.

I may well do a game with country capitals or all the country leaders, perhaps with a few minor modifications...

Or maybe I'd just choose actual words? Maybe try to make a list of my top 200 favourite words or something...

In any case, if folk genuinely want another wordscramble game, it'd be folly not to make another.

Good Alien Game

I think there's not enough good alien games on Newgrounds. There are a few quality ones and this has to rank with it!

You've made a good, playable game, with great graphics and well worked sound. I think the whole concept is a nice spin on UFA (Hell, we've got to thank Tom Fulp for everything, haven't we) and it is ultimately better than that, since it has more levels, although it was developed years later.

Are you planning on making Alien Abduction III? Why not have the aliens abduct other races from different planets. The possibilities here are endless.

HeroInteractive responds:

It's definitely a good idea abducting aliens from other planets, and an Alien Abduction III is likely. There are at least 2 expansions on the way. Check out www.probehumor.com for the forums where you can suggest levels and features.

Thanks for the good feedback!

A good effort, but work required

A neat game, I quite like it. I think that you could do with some more work on it, maybe quieten the music a tad, add sound effects for the bullets etc. Maybe even add animation of the bullets trajectory, since I wasn't even on the same screen as the enemies and they were killing me (maybe I'm just incompetant)

Still, I like it, it is very similar to one of the games that Tom has written, so you lose style points there. Don't let that get you down, as you're good at this sort of thing.

[Review Request Club]

Bezman responds:

Cheers man.

We never got around to the sfx last time. That'll be a priority.

I like the idea of showing where the bullet came from, but as the arrows warn you of the direction anyway, it's low priority.

Ta again!

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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