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Coop

259 Game Reviews w/ Response

All 506 Reviews

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A new dimension

So we're getting deeper and deeper into the plot, with something new and the mysterious new character Ahtibat - gee, I wonder how long it took you to come up with that name ;)

I think the whole things is starting to take a nice shape as a well balanced piece, that develops the story well in the style of the Legacy of Kain Games, but it needs to work a little on the whole artistic side - once the drawing improves, the whole animation in itself will come on so much, it will hardly be recognisable.

[Review Request Club]

Violet-AIM responds:

Thank you very much for the review Coop83 :)

So it's badly drawn

You've got a quick snapshot of decent programming, with the well integrated sound and menu, you're getting there.

While I'm not sure about how the game itself looks, you've got a nice idea - try zooming in and using a slightly smaller drawing tool, to give yourself a greater degree of control. I like the way that the game interface works, and it shows that you do know how to make these things really work.

[Review Request Club]

Frenzy responds:

Yeah I'm not too good at animating but programming (menus, intros, credits) are right up my alley. Thanks for the review (check out the credits of next movie ;)

~ Z

Nice game

Not the best in the world, but then again, I'm not really sure what sort of platform you're aiming for with this game. You're giving us the details on Joseph learning to be a Demon Hunter and this is basically his progress in the training from the theroy on toward the practical work.

The lip sync needs some work, as the voice for Matt was a new addition and wasn't compensated for within the animation.

I think that the gameplay was good, but I am struggling on the methods to defeat the bosses at the end of the levels, as I couldn't find any special moves for Joseph, despite what I was taught about the power of love for fighting demons and the only weapon I had was a sword - granted, all weapons are equally powerful, but this seemed like I couldn't get onto that particular level of skill. Maybe I was missing something, so I'll have to revisit at some point.

[Review Request Club]

Violet-AIM responds:

Yeah our friend did the coding and it was a one time thing as we are more about the story and click and play style games, Thanks for the review.

Missed the passwords

Not a bad quiz, with some quite challenging questions - you've really got a well laid out setup for this, with an easy-to-use interface and even the music isn't that annoying.

I would suggest that you have a time-out when the passwords are released, just so that people recognise that the ending of the section is upon us and that you can get back to here with the use of a password.

It's quite annoying, as even though there are some questions that you will not know the answers to, you can still click on each answer and get past the question, for a gain of 70 points - if that happens, you should penalise them more - lose 30 points for example for each incorrect answer, to attempt to discourage this sort of behaviour.

Other than that, it's a very capable game. Picture questions would be helpful as well, maybe throwing up a picture of P-Bot and asking what this bot's job is?

[Review Request Club]

MarioFlashMovies responds:

"I would suggest that you have a time-out when the passwords are released, just so that people recognise that the ending of the section is upon us and that you can get back to here with the use of a password."
Uh... Okay.

"It's quite annoying, as even though there are some questions that you will not know the answers to, you can still click on each answer and get past the question, for a gain of 70 points - if that happens, you should penalise them more - lose 30 points for example for each incorrect answer, to attempt to discourage this sort of behaviour."

Yes, this is have more logic but...

"Other than that, it's a very capable game. Picture questions would be helpful as well, maybe throwing up a picture of P-Bot and asking what this bot's job is?"

At Our NG quiz 2, yes pictures will be here.

PS - You're from this club too? OM*G

320 Points - I'm not that bad

This game isn't the worst game that I've ever played, but it does need some work - the random nature of the projectiles is good, as you have to move the mouse in order to hit something, rather than just timing it, like you had to the last time.7

Perhaps Clarice can throw from the other side, when she appears in the later levels, as this would add to the confusion and sort out the button mashers from the proper shooters.

I think that you've taken this game along nicely and that you now need to come up with a button that allows you to mute the music, as without that, you can get into the 'hick' way of thinking a bit more than at the moment.

A little more work on drawing the pumpkins would help as well.

[Review Request Club]

Lord-Of-Lazyness responds:

I did not really think about having Clarice throw from other side(I feel like I ripped off the player when I did not add more levels though). Yeah I should have put a mute button, in my rush to get it completed I left out a few things :(. Thanks for the review.

Too short

It's got good interactivity for a Madness themed flash, though I would suggest a few things that are taken into consideration before a second version is submitted:

Work on your motion tweening - it needs to work better, so that the flash runs smoother when the animations are played through, the lead character needs to have some flair and with his choices, it needs to be something special.

Put across a better plotline - 2 rooms doesn't really make a challenging game and so I think with a few extra things, possibly some random animations of Murad running through rooms, butchering the basic goons could be added to add longevity.

It's got potential, but it's not quite there yet.

[Review Request Club]

Murad136 responds:

Ooo, I like your idea! I'll be sure to add all your ideas in! Yeah, very good point about the 2 rooms too btw. Thanks for the helpful review!

Needs something more

This isn't a bad game, with the set-up being dedicated to making chains or electrical connections - there are a few changes that I would make if I were behind the controls:

1) The game moves too fast - I'm building up a long chain when suddenly the next wave comes in after 5 seconds and takes one of the two components away.

2) Perhaps a next wave bar, will show what parts are in the next wave - maybe animate them being slid into position from the side over say 10-15 seconds?

3) You could use some special power-ups (alternative electrical components, like resistors, capacitors, diodes and the like, which do special things to the game) - such as destroying blocks around the area, as I find that once the wires start to climb in one place, you've got no way without the connector at the start / finish.

This has the potential to be a good game, keep working at it :)

[Review Request Club]

terbooter responds:

Thanks, Coop83. You gave me excellent ideas about game improvement!

Building up

Nice to see that this series is progressing well. I am getting good background information on the characters and how it all develops around them. I think it's a shame that the game concept doesn't respond well to my traditional rule of "always go left"

That aside, it's a nicely made game, which despite the trial and error basis of rooms has quite a depth of plot.

I think that it's working toward something big and bad happening in the next episode or two and I can't wait for it,a s the suspense is starting to get to me.

[Review Request Club]

Violet-AIM responds:

Yeah we try and make good endings to keep people wanting more, Thanks for the review.

Creepy and enthralling

It's not a bad game, but it does lack a failsafe or two, as when you get so far in the game, you can't go back to the store to check the colour of the clown's umbrella, for example. Also, when you stand outside the circus tent and try to go back to Tabitha, the directions take you back to the ticket box and I know that there still aren't any tickets left.

It's a nicely worked game, which seems to be the logical progression of this series from part one - the episodes have always been more interactive than just movies in the first place, so it's only logical to make this step.

I still can't believe that it's only 1.5 meg for all of this - people should learn from this fine example. I would still advise that having the voice artists a little further from the mics would make the voices sound so much better.

[Review Request Club]

Violet-AIM responds:

Thanks for the review.

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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