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Coop

259 Game Reviews w/ Response

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Not bad

Quite a simple little game that increases in difficulty as the points rack up. The changing colours of the hurdles could have indicated different things about them, with perhaps taller ones that you have to run under for two points, spike trapped ones, electrified ones, glue traps and so forth that mean you could be chasing your tail relentlessly for the piece, to get all of the hurdles in place for the points.

I noticed that you only scored people for collecting coins - would it have been better to give points for leaping hurdles, as they were worth a little as well, since that was the primary objective of the game itself. What if something was chasing you?

[Review Request Club]

kcnh responds:

Thank you very much for your review!

It could certainly use colour

Well, this was a simple little game that really hit home with the fact that you can get to four rather simple endings all pretty quickly. A shame that the game which showed so much promise didn't really come to fruition, leaving us with four very linear plots to pursue for the medals. I got them all within about 10-15 minutes, so I'd say that it was too easy for a collect and deal with game. Granted, I can see that each of these endings for the tale are based upon different choices, but you still have to go one way or another to get to the end.

If you'd have put a medal in there for collecting blackberries and then dotted them around the map, making that larger as well, perhaps you'd have been able to convince the baker to bake a blackberry pie, which could be the medal. Little things make games more engrossing and rewarding.

With the interface, a big issue was the WASD was set as a control to allow you to walk, as were the cursor keys, though when you get to a menu, you can only navigate them with cursors. Please sort this out, so that WASD will work there as well.

I'd love to see some colour in these proceedings, as while it looks good without colour, I feel it would look better with some. Also, the music does get a little annoying, so I just put my own on. Perhaps search the Audio Portal for a more suitable two or three ambient tunes that you could use?

[Review Request Club]

kcnh responds:

Thank you very much for your review! I will take in consideration the suggestions that you have made. However, I do not agree with that you said the music was annoying, because I think it is very neutral background music. But, it is a good idea, as you suggested, to add multiple songs so it is perhaps less repetitive.

I am so bad at this game >:(

What a great little game, though I was more than just a little confused about how the targeting system worked - one second you've got to aim the crosshair below the target and then in the next moment, you've got to point the crosshair directly at the target to get a hit.

I was quite surprised at how much these things swarm you so early on in the game. Again, I'll put this down to me being such a bad shot, but I would have thought that with the reload time being so long, you might want to consider making it shorter for people that enjoy "spam firing", since that does give a few more options for keeping the players that are genuinely interested in the game a little more chance of seeing the massive crab boss. Mines, rockets, asteroids and enemy ships bouncing off the armour really didn't help and as a result, I was quickly dispatched.

Overall, I'd say that this is a very good game. I just don't have the required skills to carry it off.

Still, with a few minor tweaks to the mechanism, such as automated, or assisted targeting for easier levels should make this a game that everyone can enjoy :)

[Review Request Club]

SantoNinoDeCebu responds:

Ye, since the game is all single point perspective things coming towards you aren't moving in a straight line.
I want to make a new one since I feel there's a lot of potential to be a good game, but working out a nice control system is one big headache.

Larry Meets Xmas!

Wow, this is just like Larry's descent game, which I loved as well. Thanks for the 100 medal points, which were relatively easy to get hold of in the end. A shame that there wasn't slightly more to this game, like Santa having a life bar and losing life for hitting the coal.

Perhaps some of the presents should have been opened, like candy canes, for additional help, snowballs, to throw at the coal or those horrible sweaters to act as parachutes, so you can get further in the game, with more control.

Good graphics, but I'd prefer to to have started each level with Santa getting pushed, or jumping from the sleigh - perhaps you could make a variety of intros, which work on a random looping system?

[Review Request Club]

thinking-man responds:

Maybe if I make a sequel I'll take those suggestions. Thanks :D

Good little time waster

Well, that was pretty enjoyable for a few minutes. I think that while there is limited replayability, as demonstrated by the fact that I got all of the medals and roundly left, only returning a few weeks later to actually review it, you've done a decent job, but not the best one possible. How you could improve it would be a mystery to this reviewer, but the addition of more people to the fold couldn't hurt. I mean aside from Wade-Mode, that is.

Smacking seven bells out of Tom is remarkably fun, it's just that I lack enough technique or rampant desire to ban Tom at massive speeds that for some reason other people obtain with consummate ease.

Catchy, if slightly annoying music, basic graphics and a decent game that's been done before, but seemingly will never get truly old.

[Review Request Club]

thinking-man responds:

Wow. This is arguably one of the longest and most thought out reviews I've ever gotten! Thanks!

Very festive

Not a bad game - kind of akin to the Easter offering where you shoot rabbits from the top of some sort of building. I did find it easier than that particular game, but that one had a lot more depth and medals on offer. Perhaps you'll be able to offer us those soon?

I loved the way that you could build yourself up, though I didn't get to the end weapon, as I brought everything else out of the shop and didn't have the 6,000 bucks until I had finished killing the final boss off.

I would have liked to see more levels, perhaps a difficulty setting, so you can earn more money for killing more difficult and greater numbers of enemies over the course of the waves. Just seeing how the games potential could be developed is a really nice thing and you've got plenty of things that can improve this offering before this Xmas, or even in time for next year, if you feel like taking your time.

[Review Request Club]

ForTheLoss responds:

Thanks for the in depth review, really appreciate it! Glad you enjoyed the game too.

Buggy and not all that good.

I think that this does mean there is a huge scope for improvements to the game here. You're here with no real scoring system, or goal of the game, save avoiding the asteroids, which are infrequent and if I just stood still, I'd avoid most of the hits for 10 minutes.

Firing is good, being bereft of the "autofire" function. Don't change that, as I like having to interact. Perhaps with the scoring system, you'd lose a nominal amount of points for spamming ammo into space?

The fact that the debris remains on screen and your ship flies behind it only screams of poor layering. The ship needs to be the top layer, while other things fly past behind it. You're focusing on the ship, as a player, you don't need distractions to remind you that it's just a game.

Perhaps mitigate some of these issues, by making it a side scroller. Throw in some powerups, a plot and even some boss fights and you'll be looking at a much better game, without that much effort. What is to say that you couldn't add checkpoints, where you can repair, upgrade and so forth to your ship, possibly even adding some bonus missions (if you clear this next sector in under 2 minutes 30, I'll give you a booster unit, for example)

A lot of potential, I look forward to seeing you make use of it.

[Review Request Club]

CAN-OF-SPAM responds:

Thanks for the review, in the next 2 i made alot of these bugs and glitches were fixed.

Not bad, but a few rough edges

This game is really a "skin and bones" game, where you've produced the mechanics and not much else. Perhaps alter the colours of the pieces and come up with a hint option, that would allow you to show where one piece goes by showing an opaque shape on the grid, as opposed to blowing the whole solution.

A feature where you could place a piece and if it were correct, have it click into place would help, though I appreciate that these puzzles have two or more solutions, if not symmetrical, thus would require more programming.

Finally, when you rotate the pieces, can you rotate them around the button? That would make the game much more user friendly and assist in the speed of rotating pieces.

[Review Request Club]

Blackout0189 responds:

Thank you for the comments. But to respond, there is a feature I added with opaque shapes in the puzzle to help you solve. Press "Solve".

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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