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Coop

259 Game Reviews w/ Response

All 506 Reviews

6 reviews are hidden due to your filters.

Simple, but enjoyable

I think that you've created quite a little challenge of a game here, that does require some skill and problem solving / memory to get past them. I think that there is a great potential for expanding upon this and having two or even three progressions of quests going at the same time. The number of coconuts should be able to be traded to the stall holder sooner, as bit-parts, just to keep inventory space free. You're able to have a fourth wall joke there as well, like "Nah, I trust you - I'm the only one who seems to want to give you coconuts at the moment, because everyone else wants something around here."

With the gameplay, you've done a good job of making it look like one of the more classic pixelated games, while adding your own artwork to the piece, so a good job there. I would consider expanding the game world, since those numbers of houses and relatively few screens didn't challenge enough, so people need to be given a good workout mentally with a game like this.

Keep working at it and I'm sure that you're pieces can get a lot better over the next few installments of the game.

[Review Request Club]

kcnh responds:

Thank you for your review. I didn't really get the "fourth wall" joke, but I will improve the item trading in the next version.

Needs more programing work

Not a bad little game, but the controls are a little glitchy from time to time. I thinnk that you need some sort of control panel from where you can control the music, because it's not my thing there and I'd prefer it set to Metal or Rock. The simple solution is to have a selection of tracks from various genres as the backing for the game, with a selection and a mute option, so that people wishing to put their own music over the top, or be boring can do so.

On occasion, the ball has managed to take out three blocks, when it got nowhere near to third one. I'm not complaining, as it improves my score... no wait, it doesn't as there is no real score system for this. That's beside the point, since it takes out a block that the ball never touched, so something is messed up slightly with the physics of the game.

I think that the graphics could be improved - perhaps round the board off and give some powerups that drop down, like extensions of the board, multiball, additional lives, short duration score multipliers and the like. This would make everything look more like one of these mainstream flash games. I think that sorting a few minor tweaks out here and there will certainly make yours look a lot better and this will be reflected in the score that the flash gets.

I look forward to seeing what you can do along these lines.

[Review Request Club]

TheSongSalad responds:

Thanks for the review man, I really appreciate your suggestions.

Gets old quickly

I was expecting Adventure mode to have some sort of story behind it, so that you could at least get the feeling that you were evacuating soldiers from a real combat situation. Try reading up on scenarios like Black Hawk Down and the Vietnam War, where helicopters were the primary focus on troop movements - that should give you some ideas there.

Between missions, have some story about how the pilot is developing as a man, gaining experience and so forth. Perhaps harrowing accounts of how people in his chopper who you managed to save, but they'll never walk again, due to a leg being blown off, for example.

As for the gameplay, perhaps you need to have some guns mounted on the left and right, that take shots at enemies that emerge and fire. RPGs are the weapon of choice in both the above conflicts for removing helicopters, plus if you're ex-filtrating casualties, you need to hover, which makes you a sitting duck for a few seconds at least.

If you're in need of some more detailed ideas, I'll give you some more, just hook me up with a PM.

[Review Request Club]

TheSongSalad responds:

Thanks a lot for the reading suggestions. I really appreciate that. I really think a story of some sort would have been a great idea, thanks for the help and constructive criticism.

What, no sound?

A very basic piece of kit - this allows us only to create errors in Windows XP format, while they are accompanied by no sound, which really did take something away from the experience, to be honest.

Perhaps you could have done something like the Error Messages pieces, which showcase a selection of humorous messages, that you'd never see on a real computer, unless someone programmed the computer to replace the actual error messages with, which, while funny, would be such a pain to sort out.

No sound and no music made the piece quite boring and as a result, I think that there should be something said about that. The start of the piece is there, it just takes a while to get it firmed up and sorted, so that you've got a decent piece overall.

[Review Request Club]

evan210 responds:

I understand the part about no music, but what would I put in for sounds? It's just an error generator.

Ministry of misinformation

A good looking flash, but your reviewing "quiz" was wrong - trust me, we take reviews that say "This is the biggest piece of shit I've ever seen" and are voted at 0 very seriously. Those things get removed and are most certainly abusive. Please do flag. I can say this, because I am a Review Moderator and know what I'm talking about.

Please check your flash for spelling errors - On the how popular quiz, my whistle level wasn't available, only Diety - not Deity.

There is a pretty good element to the stuff that has been done before - only rehashed with your own ideas over the top. Perhaps more blurb needs to be written before you work stuff like this out.

It was a shame that the animation quality level didn't remain the same after the main menu came in - you were doing so well until then.

[Review Request Club]

highwatermark responds:

Well, the review moderating is how I experienced it, and that was back in 2002-2007, when I got my whistles and stuff. Newgrounds has changed a lot since then, and most likely I'm all done for on this site.

Thanks for the long and comprehensive review, these don't come frequently. Good to see actual active moderators of the site taking their time to look at these things.

Again, thanks a lot.

Lovely graphics

A splendid game that I am sure will keep me amused for at least a good week or so, until I get enough of the medals to risk putting it down.

I love the way that you've set up the graphics here and it all looks so smooth - al lot better that other of your works that I've seen, I might add. The cartoon style is very nicely complimented by the child's voice for every time you Level up or die, because they sound so sad upon your demise with their "Oh no!"

I can see that you've also worked out a stirring plot, which really will keep the punters interested, along with a reasonably challenging set of medals to go with it - easy medals are all well and good, but too many people get them far too quickly these days, after all.

When it's all said and done, it'll be a shoe in for Daily Feature and probably a good runner for weekly first as well. 20 months for a game to be produced from start to finish is a long wait for a game, but certainly well worth it, as the Legend of Zelda interface for map walking, plus the CCTB style gameplay makes for a very enjoyable childish killfest.

Will we see a sequel to this piece? I'd certainly be in the queue for that, though hopefully not something that would taken another 20 months to make.

[Review Request Club]

BoMToons responds:

Thanks for the detailed review!

Matt's How to earn a Tablet :P

What an amazingly detailled collection of pieces form back in 2003. I can see that you're hugely talented (as if I hadn't already noticed that from pices like your mouse drawn piece of art for the NG Calendar, for example.)

I love how this shows your early inspiration having come from places like Metal Slug and Gundam Wing, with a healthy dollop of Manga breasts thrown in there to make your own style something more than others who have gone before you.

I love the simplicity of the piece, with the page turning and the intricacy of the sketches that you've drawn. You've told us that there's over 100 pages here, when we can see that there are hundreds, if not thousands of hours of work here, painstakingly drawn, then laid out in this aesthetically presented sketch book.

If you could have done anything differently, I'd have jsut encouraged you to make a front cover for this piece - some sort of leather bound tome of a scrap book that you've created. I'd really like to see more volumes of this, since there are bound to be more of your works out there that you could give us a glimpse of. Oh, and perhaps little annotations to go with some of the pictures, explaining hwo, wy and so forth, just so we can glimpse what makes you tick without having to get inside your head in a more medical sense...

[Review Request Club]

matt-likes-swords responds:

Thank ye.

Most of the sketches I do now are put into the gallery's of the games I upload, so I don't have many unused ones lying around anymore.
So probably won't do a sequel for many years!

The cover would have been a good idea, oh well.

Congratulations to the winners

Well, it's a pretty basic piece of programming, where we can clearly see the winners of each category laid out, with a little something that the author of this flash wanted us to know about the winners, coupled with the comments laid by the organiser of the awards.

I think that there is something that needs to be done about the music, because it gets rather irritating, having to switch it off, since the piece of music is fine, but when the louder notes come into the piece, they max out the speakers and each note is surrounded by static. Perhaps turning the master volume down in the flash player would have been nice.

There's certainly an opening for a voice actor, so like on one of the sketchbook tour flash, you get the name announced when you click the link. Just a little touch, but it can make all of the difference. Personally, I'd have put in their own image from their profile as well, because it offers something a little more original than just showing a level and some other stats, like their B/P and whistle levels.

Overall, it's a nice presentation, there are parts that could be improved upon (was there ever one like this made for 2008, I wonder?) I only ask that since I won the award for Most Underrated back then, so it could be nice to see.

[Review Request Club]

Kevin responds:

I fixed both the screen and the sound issue.

Also, very well thought out review, thank you.

Hmm, challenging

A little hint that I'd suggest - give us a slightly better window to hit the keys - I failed the tests each first time by, as by the time I'd seen the key to press, I was sprawled on the floor, bleeding. Make the letter come up a little earlier, to give the reactions time to recognise it.

I liked the touch when it ended, but I'd have preferred a Haiku for the death poem (5 syllables; 7 syllables; 5 syllables), because it would fit so much better, giving a more rounded approach to the life of Samurai, especially if she were to commit Seppuku in such a mannter

There was good flow to the animations, but it could have done with voices, even if you kept the subtitles in as they were.

[Review Request Club]

Rikimaru-Azlar responds:

I'll be honest with you Will (grant you the same liberty) - I completely forgot to put the sfx in (I still have the .wavs!) and I did consider a Haiku but overall I was happy how it turned out - Kunimitsu is a lesser character so I thought this was an improvement on her concept. Pre-empting the key is definately the way forward. I need to improve my manga blood 2, excessive sprays and decaps methinks

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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