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Coop

259 Game Reviews w/ Response

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Needs a commentary

It's not a bad piece - the art really is spectacular, but I think that there is a lot to be said for actually making it into a film piece - talk the user through how you did parts of each slide and don't give them control over the slideshow, unless that's on another feature.

I like the work and I have given it a good score for that, but the distinct lack of animation (except your flashing banner, advertising your DeviantART account) is what brings this piece down.

Perhaps you need to submit the piece to the Art Portal, where people can critique the finished article properly?

[Review Request Club]

Neilss1234 responds:

I think i will re upload it with the walkthrough on what i did that is a good idea i think thats something i can do tommorow, thanks for the review.

I want to keep the user control in it however because i think its good to go back and look again and such :)

Great Stuff

A wonderful game, that has a massive potential for more, but is already so good. Guys, you've done a grand job!

The interface is very simple and the graphics, while already seen before for the drawing of things like BoMToons' character, you've given us enough new stuff for me not to complain about that :P

I love the music that you've created, Rucklo - was this something that Luis got you to sign up for over the NG London meetup, or had you already teamed up before then?

Perhaps there's additional room for manoeuvre within the game - additional weapons to select from. Start with the sword, then have an unlockable ban stick for completing the game - a reward from the helicopter pilot (Wade?) Also, have some sort of sweet jar that Luis has hidden in the level and if you break it open, you get his lollipop stick to hit stuff with. Obviously, the Ban Stick would be slow and powerful, while the lollipop would be fast, but harmless (relatively)

How about that, what do you say? A chance for another medal with this (unlocking the arsenal giving you the power of three?) Perhaps a weapon based around Rucklo needs to be made, as technically the wooden sword is BoMToons' ban stick after all :P

[Review Request Club]

BoMToons responds:

Rucklo is piloting the NG heli at the end.

Needs mini games

I love the way that this game looks so simple, yet is so deep and effective - kind of like the mini game in Grand Theft Auto it's a very nice layout.

I think that it could do with an array of your own mini games - the people saying that they've lost things would be a nice fetch-and-carry mission, so that you can do something other than just run down clowns, mimes and robbers if you're bored of delivering pizza.

Perhaps give the player an option to get out of the car - when you run out of gas, it could be only a few steps from the gas station, so perhaps a quick run of fuel would only cause minimal damage to the pizza and you'd be able to get the job done that way.

[Review Request Club]

AdultSwim responds:

There is a fetch-and-carry mission chain in the game now. There are items around the environment that can be picked up and delivered to those that lost them -- in return they usually give you an item that someone else is looking for.

Not bad at all

A good game, but the mechanics could use a little tweak - giving retro rockets would be a great addition, as it would give a massive boost to the control available to the player - reverse is such a benefit, especially if the asteroids are flying around and backing you into a corner.

I think that the Physics isn't quite there, as the vehicle would never truly stop, due to the friction in space (or lack thereof) and it falls off too quickly for my liking. The drawing is decent and the animation isn't bad, with the exception of the explosions, which I thought brought the piece down a little. More work on them would certainly be beneficial to the project.

[Review Request Club]

stian7 responds:

That...is not a bad idea. A good addition to the original game. Thank you.

I don't know if I will go all space real, then it would been no sound effects at all ;)

A little basic

I think that you've got the wrong idea about dressup games here - they are far more complex than you give them credit for.

You need lots of things to equip the character with - plenty of sets of eyes and hairstyles was a good start, but bunch them up closer together, or even set them on tabs, so that people can flick through what they want. Eyes, hair, ears, hats, jewellery, clothes and the like.

A choice of music would be good, rather than just the one tune, with no option to even turn it down, or mute it.

I think that you've got the potential to do something better, but please spend some time creating it, first, as the drawing is quite good, but zoom in a little, to get more control and giving you greater levels of detail for the finished piece, when you zoom back out.

Finally, change the physics of the ball - it spends so much time off screen, that I can't play keepy-up with the ball. Perhaps put a ceiling on the screen and slow it down a little, just to keep people interested while either the game loads or people enjoy themselves.

[Review Request Club]

piggy123 responds:

ok thanks

Why I dislike Clock Day

Another work of ill-conceived origin, that has been poorly animated and is a modified 'magic 8-Ball' concept that only goes downhill from there.

The image of Strawberry Clock could be much better - with so little of your own work there, you could have spent a lot longer drawing something like Strawberry Clock, to at least give yourself something to shout about. After all, you've not made the preloader, you've taken an image of the Clock Day Flash Portal for the background and added an interface that can only be described as poor over the top.

The space that is left for the username is too big for my name, so perhaps set the statement to two lines:

"Hello [username]
Type something in to ASK A CLOCK!"

That way, you can set the text of the username to butt up to the 'Hello' and go from there. Is it really too much extra work to get Speakonia to read that out? Perhaps you could also use Speakonia to read out StrawberryClock's answers. That or give people the change to have other clocks answer the questions as well?

[Review Request Club]

piggy123 responds:

ok thanks

Not bad

A little difficult if you're not familar with the way that certain figures look - I had no clue whatsoever about the SAW doll, but there you go. With the way it pans out, I'm a little confused as to why the game area is blacked out around the scope - surely you'd be able to use the rest of the field of vision to gather the target before sighting and slotting them.

I appreciate that the view of the zombies would be a lot smaller, but if you're looking for one distinct zombie, it shouldn't be too hard, even if you can magnify them with the scope around the place. Perhaps don't have the zombies wander off the screen, as that ramps up the difficulty, especially as the zombie you're trying to shoot wanders off screen, then you can't find them again.

Finally, I noticed that these zombies are from the sprightly and athletic breed, so I'd assume that they are more like the things we see on I Am Legend, as opposed to the more traditional Resident Evil / Dawn of the Dead zombies? Perhaps slow them down a tad, as it's not going to make too much difference to the gameplay.

[Review Request Club]

Samanus responds:

I didn't want the game to be too easy, but I see what you mean. On later levels, it would be difficult to spot the zombie with or without the black. So, I'll definitely look at that during the revision. Thanks for your review! :D

Screenshot collection

Truly poor when it comes to making a tutorial, this needs lots of work - show people what they're after, rather than just a wall of code and show them how to improve their works. If it's a 10-12 step indication of the process required, this is what you need to do. At the end, give them a "How it looks" animation sequence, showing them how to their animation should look.

It needs improved drawing, better looking buttons, rather than just squares made into buttons. Perhaps draw them as 3D buttons with perspective and then animate them actually being pressed. I think that you need to look at additional tutorials to make your own pieces reach a good standard before you try showing other people how to make animations.

[Review Request Club]

piggy123 responds:

look at the other responses i made this like when i got flash and now i am making a better one

Not very detailed

I think that when you've shown these steps, you've not been very detailed - you can achieve much more of an effect by using a smaller drawing tool and zooming in. This will give you a more detailed image, with less clutter - the black lines don't interfere with each other, causing the image to look blotted and ill-drawn.

With the drawing of the body parts, would you not be able to draw a movie of the piece being drawn, rather than a step by step placement of the lines like importing girders for a steel frame.

Practising with the drawing style will give you a much better output - you don't need to draw chest muscle structure in a figure until you come to the detail part if they are going to be wearing a T-Shirt. That's one of the major failings - you do too much more work than you need to do, in order to produce the piece. Working on that will give you a much improved product to show the uninitiated.

[Review Request Club]

piggy123 responds:

thanks you

Not bad

Not really much for me to comment on here - I wish you could put images with the piece, so that we can see some screen shots of the movie or something similar for each sound byte.

I think that one of the buttons is not working - "Out here" by the Old Man is not registering as a button, so there is nothing that can be heard here. Not that it affects the submission too much, as it still has a wealth of quotes, although some of them cross over one another, with longer and shorter versions cropping up all over the place. I'm not sure I agree with that, as it's extra work for no extra reward.

[Review Request Club]

Frenzy responds:

K thanks

~ Z

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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