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Coop

259 Game Reviews w/ Response

All 506 Reviews

6 reviews are hidden due to your filters.

Simple and addictive

This game is quite a simple concept, but it is really enthralling. Some of the movement patterns on the blocks is really annoying, as you move the mouse to where they were and by that point, they've moved. sometimes it's infuriating.

A great game, but it could really have done with some sound, as it's the type of game that doesn't look complete without the occasional annoying ping :P

I note that this was submitted back in 2003 - any plans to make a newer version of this game, or will you just try something different?

[Review Request Club]

AcidDimensions responds:

Glad you liked!

Yeah - you need to anticipate movements and move to where they're going!

Skears 2 will be released in March 2009, by which time I'll have made 100 Non-Skears-related Games. (The NSG series). It's been in development for a while, and I reckon I could already get an award with it. But I'm aiming for top 50. ;-)

Mini Skears 3/4 do have sound, though the implementation leaves something to be desired. I'll be using variations of the same theme tune, but.... changed and with more interaction.

Thanks for the review!

Needs work

This scene creator is really a dressup by another name. For some reason, it's very memory intensive with the computer, so it tends to lag heavily for me, even when the sound is switched off (How annoying is that track by the way)

I'd love to see this really become a proper scene creator, when you can actually animate the characters and produce some amateur footage of Madness.

[Review Request Club]

AntoArts-Admin responds:

Yeah.... The lagging is going to be killed (give me a gun!).... MSC III will be far more powerfull than this, so wait a few months, it will come in 08!

And, the lagging is just a minimal part of the things that're going to be fixed/added/improved....

Interesting game

This game looks quite simple and very addictive. I'm impressed.

What I think you could use is a level system - maybe adding more green and red blocks, to make it more entertaining and perhaps some pop up powerups, allowing you to slow down the red block or some dummies which speed the green one up, for example.

Are you planning on releasing a second version of this game (It's a little short for my liking) Possibly also give us a music on / off button, combined with a few sound effects (Good for scoring points, bad for losing them etc.)

[Review Request Club]

Koeberto190 responds:

I was wondering if you were going to review this, and thanks for the review.

I was going to do a V2 but I've been busy making other flashes, I'll get around to it eventually. I really like the idea of pop up power ups, and some fake ones, so I'll try and add that in. I know its short and it didn't have much, but I didn't know that much actionscript at the time, it will be longer and have more levels when V2 comes around.

Simply Awesome

I love the layout and graphics of this game. Such a simple concept, with a different twist to the traditional "How far can you shoot shit" contest. This one's all about skill, with where you hit the bottle, how hard you hit it and of course the control of your flying rodent.

I'm loving the obstacles and bonuses you've put out, as they take some real control skill to hit. A shame I've not managed to get my rats onto this, otherwise I'd be even further up the high scores table :)

Are you planning further games like this, or something completely different?

[Review Request Club]

warm-chang responds:

Thanks for your kind review. We are likely to do something completely different next. We are looking at bashing out a game every fortnight with a mixture of bod style games and silliness like this. Our next title is the start of a multi-chapter adventure, it should be available from the middle of September.

Thanks again, glad you like it.

Brilliant

This game is a must play for any puzzle fanatic. A true game of skill, that matches the genius of Sim City, but in a slightly different way.

The sound is superb and the gameplay is quite complex, but devilishly difficult, compared to other games that look so simple. I love the way that the towers sway when they get quite tall, especially if your building technique has been less than perfect :P

Will this game be the first of many, or will you be concentrating on other projects which are nothing like this now?

[Review Request Club]

DChocflash responds:

Hi Coop! If you liked this game, you can check out the sequal on your mobile phone called "Pyramid Bloxx"

Just as fun as the original Tower Bloxx!! :)

Thanks for the great review!

Pretty good

I think the tutorial needs more - a description about collecting power and the green 'missiles' that certain enemies fire - it doesn't give too much away about the game and the whole thing still looks pretty damned good.

I wasn't too keen on the star movement, as they conflicted a little with the missiles on the first boss, making it quite difficult. Still, I got past it and was overall impressed with the limited progress I made with the second level.

Any plans for further games, or would you make the move towards other things?

[Review Request Club]

Skeik responds:

I'm going to make another Gradium one day, but not any time soon. It'll probably be next year. Thanks for your review, I'll keep the star field and the tutorial in mind when I get started on the sequel.

Quick Fire!

This was quite a good game and I really enjoyed puzzling each individual level out. What I didn't like is that sometimes you have to hit the white and others you have to avoid it, while hitting other white areas.

Surely you could have done something with the colour, to help players out here. Usually the object of the game isn't to fight the players, more to make a challenging, enjoyable game which they keep coming back to ;)

[Review Request Club]

Skeik responds:

I never really thought about that D: Colors make all the difference I guess, thanks for pointing that out to me :)

Awesome game

Granted, it has an end, but this is a pretty damn good game. I've played asteroids and really enjoyed it, but this is BETTER!

The graphics and sound are superb, with the best factors being the gameplay and controls, which were perfect and I played this game to completion... might have to come back and finish it off, considering I know how to destroy the last boss, but ran out of hit points before getting all of the ships which were orbiting...

Are there any plans for further games of this type, or will you be making something completely different for your next submission?

[Review Request Club]

AdamSchroeder responds:

I'm glad most people are enjoying the game!

Future plans... I'm not sure. I've started the "lazybox" game before this one sidetracked me. If this does well I'm considering making another version with more levels and "stuff" in them. I've got a lot of ideas... and I'm certainly open to any that you want to post!

Thanks again for the kind words. It means a lot!

Well...

What can I say? It's a dress up, where the options are fairly limited. The way you are going with the expressions on the faces you can attach to each character would suggest that you're trying to get characters ready for some sort of comic book.

Perhaps being able to take snapshots of them and make your own comic book waould be a good idea.

I had some real trouble with the oar (I guess that's what it was) which was spinning, as once I got hold of it, I couldn't put the damn thing down, so perhaps you ahve some sort of glitch there.

Maybe a few more music options (or a mute button) would be helpful as well, just to try and broaden the scope of people who may wish to use this game.

[Review Request Club]

Imacow responds:

Thanks for the review.

The oar was hard to grab onto, I coulden't find out how to make it easier.

I should have added more sound options for this.

Your idea with the comic book is cool.

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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