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Coop

506 Game Reviews

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Getting there...

I think this needs 2 major changes to make it a feasable game for you:

1) Give us a sound mute option - the audio file is absolutely huge and entirely unneccessary. Use some software to compress it a little and you'll have a more manageable game file. The other option is to offer different kinds of music, as you're not just making this game for one audience, who only likes this kind of music.

2) Make the game window smaller. I hate having to scroll up and down for the game to fit on my 19" monitor. With a smaller window, you can express what you need, even if you have to make the icons a little smaller to fit them in.

This is overall a good game - the playability is good and the graphics are simple, but effective. These changes need to be done to make it into a proper game in my eyes, as you don't see popular games with those kind of things left out.

[Review Request Club]

I'd prefer to see pictures

This is a good tutorial, where you've explained everything you need concisely and correctly. What I think you need to give us is a few diagrams or screenshots of the program, to show us exactly what you are getting at with the directions.

Then we come to the directions. They are concise, as I've already mentioned. The problem is that the font is a little difficult to read and we could do with putting more breaks in the text, as it strains the eyes. This may be countered by the fact that when people are actually using it, they may only use it for reference as they are making the preloader. This is probably the intention of the flash, but certainly making either the text bigger or chaning the font would be beneficial.

[Review Request Club]

knuxrouge responds:

Thanks, your comments have been noted. I'm glad you enjoyed it.

Draw us a map.

You've explained about buttons, why we need them and how to make them very well within your flash, but I feel that this really needs some animating expertise, so that you can show the budding flash artist what they need to see, for these things.

I quite enjoy reading, but if I want to read about how to do stuff like that, I'm sure I can find it in the Help application somewhere.

If this was showing the full spectrum of the program, you would be able to show people where the buttons are and keep their attention. I like reading, but I have to say that i skipped past this flashes points, because i couldn't be arsed to read them.

[ReviewRequest Club]

Phantox responds:

I didn't understand your review much except for the the Help thing. Yes you could probably find it in the help place but those are quite boring to read and are quite hard to understand if you're a beginner.

Inspired Xmas

I like this game, not that I'd ever condone the use of office stationery in this manner, or would ever admit to actually using it like that :P

It's all in the skill of realising who is drunk and who is not - some colleagues and managers are really on the ball (having no Xmas spirit at all) while others are getting completely wrecked.

What I'd really say it needs is a score for the quality of the picture produced - something like a percentage of the picture makes you slightly more sober, while a completed copy sobers you dramatically. Maybe a sliding scale indicator of sobriety. I had absolutely no idea of how drunk the character was getting.

[Review Request Club]

Interesting little game

This is a well designed and animated piece, with well co-ordinated tasks, traps and other such tomfoolery. I think that what you really need to do is stop the restarting of the music at each new level, that just really gets on my nerves - the loop is fine as it is.

Considering how simple the lead character is, you've made a great game with this and I'd personally love to see a sequel at some point - maybe with new traps, longer puzzle levels and some sort of coinage collection system - classic platform games have them, why not here?

[Review Request Club]

Benspyda responds:

To be honest I have no idea why I didn't add a coin collection aspect. If I make a sequel I'll be sure to incorporate one. Thanks for the review.

Devilishly delightful

The Rubik's cube meets a wordsearch!

I like this game, as it really challenges you to think in more than two dimensions, especially as you can change directions with the words that you write, unlike in conventional wordsearches, which only tend to allow you to pursue letters in one direction and dimension.

What you could do with doing for this game is to add the option to assist (or hinder) the player, by leaving the found words highlighted in a differend colour. Sometimes it helps players, others it does not ;)

[Review Request Club]

Simple concept

Nice game. Overall, I think this is a well presented little game, but it could do with a backing audio track, as that might just be what is required to put people off :P

Perhaps giving each animal a different sound would make for an improved 'realism', although with the context of the game, I'm not entirely sure that would be the right word...

[Review Request Club]

zijian60 responds:

Thanks Coop83 for your review again! Will look into your suggestions.

Almost a daily first

What I'd really say that this game needs is a 'view available moves' button. My god, it became really tough when I couldn't see a move to perform. Perhaps consider penalising time for that manouver, or make it available only a limited number of times per game / level.

Still, this is a nicely festive game that is slightly addictive. I would say that with some sort of musical accompaniment, you'd certainly be onto a winner with this entire game concept.

[Review Request Club]

zijian60 responds:

Hey Coop83,

i've added a "hint" button in the game. Thanks for your review also=)

Hot stuff!

What a simple concept, but really well delivered. I only got as far as day 3, but by that time, I'd managed to get myself into a decent rhythm, with a few extra pieces to add to the stand still.

It's a really nice concept, as in about 11 months time, Bush is going to be out of a job anyway, so he'd better start lookign for new employment opportunites, as he won't be able to start any more wars :P

Really well animated, maybe you need to add a few voices of the clientelle, as it's far too quiet for an afternoon in the Bronx. I'd love to see what happens to George if too many customers receive the wrong order - I missed one or two, but not enough to get a really bad reaction.

[Review Request Club]

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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