Works well
The controls respond in the way you pointed out. I'm looking forward to the game itself, as while the demo looks quite basic, I'm sure that you've stuck more features in the full version.
[Review Request Club]
Works well
The controls respond in the way you pointed out. I'm looking forward to the game itself, as while the demo looks quite basic, I'm sure that you've stuck more features in the full version.
[Review Request Club]
Fun and humane
This is a great little game, promoting violence against animals when no animals are in fact hurt.
It takes quite a bit of skill to direct the rocket propelled rodent into the target and it becomes increasingly more difficult, when you have to ricochet off a number of walls to accomplish this.
The graphics are great and the gameplay is brilliant. On some of the later levels, I noticed a smaller target, but I was nowhere near skilled enough to hit that - what was it for? More points, or more ammunition, perhaps?
Maybe it requires things like explosives, to blow the weasel further, if you could hit them at the right angle. (These could also work conversely, blowing the weasel the wrong way if you don't get the angle right, of course)
[Review Request Club]
Challenging and addictive
I've managed to waste a lot of the luinch hour playing this game, so I didn't actually have time to review it. Graphically speaking, you've done a great job, with simply shaped, well animated characters and objects. The sounds compliment them well and all together it is a lovely piece.
I think that it was a little short and although I was expecting a plot line to the game, I'm willing to acknowledge the testing element of skill in there. I would have appreciated a few more levels, but that just leaves scope for a sequel :P
[Review Request Club]
Decent effort
OMG, I hope that my review isn't abusive, that would be quite embarrasing :P
Still, this is more of an informative game than people are probably going to give it credit for, as you can play and learn the value of the whistle (Although the points scale is definately more simple that that of NG)
Of course, I'm not the best user at this game, because as soon as I was made into a review mod, I got demoted. Cest la vie, isn't it?
A nice effort, with the overall flash, but I would suggest that in the instructions page, you note that the movie options is brought about by pressing the down arrow, like you said to us about our whistle stats by pressing the up arrow.
[Review Request Club]
I did mention the movie options thing in the instructions, it says it underneath about the stats part, I made sure I put it in, lol. And yeah, it isn't suppost to be accurate in points but thanks for the review.
Strangely addictive
This game is so addictive, my girlfriend is now moaning at me for spending too much time on the computer... That might be viewed as a good thing from your point of view.
A nice little game, with lots of NG style features makes this game a winner for me. I'm not sure that I liked some of the styles of the enemies, but from what I got up to (approximately level 15 icons attacking), it seemed to be working well overall.
Perhaps a bigger screen for the game would make things slightly more bearable, plus a few different music tracks or indeed a mute button, because then I could play it to AC/DC :P
Maybe indicating that you've leveled up would be a ncie addition, plus bonuses for killing all enemies on certain levels, with timers or something else like that would make for a more rounded game.
[Review Request Club]
I chose the Kingdom Hearts music because I thought it would be appropriate.
If I were to add a mute button, I'd need an unmute button as well and I'm not entirely sure how to do that.
Finally, I like your thinking about timers. I might add another couple of modes of gameplay.
Addictively puzzling
Obviously, this game is going to do well, with the quality of the authors who we see on the list. You've not let me down, with graphics, concept, playability, annoying music (:P) or the quality of the puzzles.
I like the way the game works as a whole, but I really would like the ability to rotate the game board, as I was getting a problem with the north / south controls, since I needed to press two keys simeltaneously and when you release them, the character faces the wrong way (inevitably)
Comparatively speaking, it's only a small niggle, so I'll not hold it against you and I know that I'll be back to play this game again over the rest of my week off, as I've got to beat it!
[Review Request Club]
Nice game
It took me a level or two to get adjusted to the controls, but this is in fact a really nice little game. The music seems to fit in and while it becomes more difficult to control the squid when he has more in his tentacles (shouldn't there be more candy on the later levels, as well as more children) it is still quite addictive.
Maybe a bigger screen would help, as it does feel a little cramped. If the screen was wider, say a couple of inches either side, you'd still be able to make us sweat, with more children or candy (Maybe give him a lair to drop them off in - it makes control easier, but it sacrifices time)
[Review Request Club]
Good take on a classic
Everybody loves the classic games. This one's been given an inventive twist, which for me improves it a good deal. The special stars are a nice touch, especially with some of the things that they do to the gameplay, really keeping me on my toes.
Perhaps you could change the background every now and again, maybe giving multiple level jumps for people who manage to clear the board and a new background, courtesy of the Hubble website, since they give some nice 'spacey' pictures.
[Review Request Club]
Delightfully addictive
Well, this game is certainly one of my all time office time wasters. It's got a load of real-time quick-fire strategy, which I just can't quite fiugure out at present, but I'm sure I'll get the hang of it in the near future.
The graphics are amazing and the game play is top knotch. I've just got to work out what each item does and I'll be on easy street. How about you throw us in a tutorial, rather than these little tips at the end of each level? That way, we'd actually be able to hit the ground running, rather than having to go the first few rounds playing blindly.
[Review Request Club]
Too many players
I think that this game is great, with the unique pictures and range of answers available. However, with so many players flicking in and out of the game during play it's not the best way to play. I'd suggest that you make a set limit on players and don't suddenly let players join in halfway through a game.
Maybe give some scope for a set few personalities to make a set selection, to make up the numbers, should the game be played when there are few people online.
Looking forward to the next game :)
[Review Request Club]
Hi there, thanks for your feedback, We have considered putting robots in but it would be quite tricky to do. We'll give it some more thought and let you know!
C
You know, I stopped shaving to think of something to write here. That worked out well.
Age 41, Male
Author / NG Mod
Old Skool
Vancouver, CANADA
Joined on 4/28/04