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Coop

506 Game Reviews

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21 reviews are hidden due to your filters.

Good, but not perfect.

I liked this game, it's quick and quite addictive. The sound in both the music and the effects you chose were pretty spot on. The graphics were good and surprisingly simple.

What you could use is a manual control for switching player, as it just became too mad for me - the mulitple uses of the spacebar became somewhat crowded and mashing the bar doesn't work, because if you takle someone and get the ball, you immediately lose it by passing it away -.-

Maybe 3 keys for pass / tackle / shoot would solve this. That way you can be as rough as you like, smashing the tackle key and when you win the ball, you can just run like hell.

The other thing I'd suggest is that you keep the goalie controlled by the AI - you can move them a little, in their own perimeter, which no other player can enter, for example. I've been handed control of the goalie and just marched him out of the way of the ball a few times, which isn't the way to play, since I then get butchered 5-2.

Anyway, a few things for you to think about and I'll look forward to your next submission.

[Review Request Club]

Hmm...

I've never really been a fan of mouse avoider games, but this is a decent attempt, I'll give you that. Good use of your own music, I note - see my own review of that track for more info.

What I didn't fine ameanable was that the levels aren't structured so that you can return to the level you just failed at if you lose - you have to start over, which is quite morale sapping. When you lose, I'd have the option to continue or return to the menu.

Plenty of file space remains, so I'd add others of your tracks and give the users a chance to hear more of your music - you're diverse enough to give a decent array of tunes.

[Review Request Club]

Poor slideshow at best.

The thing I'd really suggest that you do before resubmitting this piece is to learn how to make buttons. Buttons that are only the size and shape of the letters are really bad news for games like this, as they tend to frustrate the users.

Other than that, it is just a slideshow, with a rather annoying backing tune. I'll admit, I did laugh at some of the jokes, but that's still not an excuse for making the slideshow into a submission to Newgrounds - I just don't like them, as there is no animation there at all and it's a rather basic program, not really embracing the spirit of Flash making.

[Review Request Club]

A little repetitive...

It's a decent game, that really could use a little more than just numbers - I'd suggest some pictorial rounds and spacial awareness, for example.

I think that the options for turning off the music, or switching the tune are nicely done and the only extra I'd add is the option to skip the timer for the earlier rounds where you don't need so much time to remember the numbers.

The other thing that I encountered which I wasn't exactly happy about was that the entry box which has 'write here' or something similar in the way - it's caused me to fail a few entries before and it could do with something like a script so that when you click on the box, the text deletes automatically.

[Review Request Club]

MinusNick responds:

A lot of people have been griping about the text box. I'll try to figure out the actionscript for what you suggested. Shouldn't be too hard... And as for your suggestions in the first paragraph: awesome! I'll get started on another, more in depth game. Thanks!

Nicely worked

This si a good game, with great playability and graphics. The plotline is well thought out, especially when you come to the later levels and have to fight for the treasure, ratehr than unlocking the locks :)

I'm not the best in the world at this game, but i can certainly see myself spending a lot of time looking at the puzzles that this game offers aver a lunch hour or two. It's got certaina ddictive qualities to it.

I'd like to see a save option (possibly via cookie) and also the option to turn the music off, as after about half an hour it does tend to get quite boring and annoying.

[Review Request Club]

Pretty Basic

Even for a valentines day game, it's poor. It does however have decently worked sounds, which is not the thing you expect from a game with playability as limited as this one.

If you worked on the objective of the game, it would work much better - perhaps change it so that the game is run by keyboard controls and you have to deposit the hearts at a base or something in order to redeem your points.

Maybe put in levels, rather than just saying that the level increases every time you collect a heart - I didn't notice any difference in the difficulty of the game level to level.

[Review Request Club]

Good game, difficult to control

I liked this game - a very challenging little game, with some difficult controls that takes a while to get the hang of.

I've played it a few times and I think that the maion place that you're losing out is the lack of sound in the game - maybe the sounds of balloons bursting, the sounds of harps for people falling in love and of course the 'ow' for when people get stuck with arrows >:)

I think that the addition of levels would make this a much better game in itself, with the stats for the numbers of each coloured couple (and of course gender play, as to whether or not you're a heterophille or homophille, for the reltionship preferences.)

[Review Request Club]

Decent little game

I'd certainly say that you need to work on the interface quite a bit, as without it, you tend to have an almost unplayable game.

I'd start with the controls for the cart - make them the arrow keys and perhaps the down arrow to fire your nugget grabber. If you grab a rock, press up to get the bomb sent down to destroy it.

The interface would make this game such a good piece, as the graphics and sound are pretty good there. I might also suggest adding a few sound effects like 'hot damn, that's solid gold!' when you get different nuggets.

The time limit was a little constrictive, as you could only grab maybe 5 or 6 nuggets before the time ran out, which I felt a little aggrieved by. Was there just the one level? You seemed to be promising so much more, with the way thr early game is set out.

[Review Request Club]

Interesting game, annoying music

A nice little game, but the sound effects and controls were quite annoying - I'd certainly prefer a keyboard interface to the game, so that you can get a greater degree of control, rather than have it follow your mouse in a temperamental obedience way.

There was no option to turn off the music, either, which although a nuisance, is livable. I'd not like that particular niggle take away from a good game.

[Review Request Club]

Fun, but...

Not quite as fun as I'd imagined - the instructions were useful and the gameplay was a little on the simplistic side. I'd have preferred more of a challenge, without the highlighter, to show me what can be selected if I mouse over it.

Definitely could have used a pause function, as without that, you can get kind of cramped after too many levels. I can understand the point of adding further dinosaurs to the game in the later levels, but shouldn't the eggs be different shapes, sizes and colours? I've played a similar game with Gems for the selection and that plays with you still being able to see what you'll get next line up.

With a few minor tweaks, this could be really good, as the gameplay is decent and it holds up well as a game in its own right.

[Review Request Club]

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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