Simple little game, but shallow
I was impressed with the physics of this game and the fact that you need to develop a great sense of control for the ball to stay on track and get to the end of the course.
I was quite disappointed to see that there was just one track and you didn't even get some sort of fanfare for completing the course. More levels would be interesting, as would potential hazards, like jumps, for example, where you must get a certain speed up to get over them, but then bring the ball to a stop, before the corner appears.
What about a system of lives, or time penalties? Add time to the player's score to get them to run more risks, but punish them being too clever. From there, high scores tables could be developed and without much thought of direction, the game has structure and direction. You've got the concept, so there is a great few ideas sitting around here, so work with them and see what comes.
[Review Request Club]