Interesting, but hugely limited
Well, the graphics are incredibly basic for this game and the concept is so shortly thought through that it's no wonder you can churn these things out at such a rate. I'd like to see a little more effort in the piece, with a little more variation than a 1 in 2 probability that you'll get it right.
Why not incorporate it with typing more than just pressing one of the arrow keys? Left or right is child's play, you said so yourself. I mean, I just managed to get second on the high score table and the only way I can see that you got it so hight is by hacking the high scores, which is lame. Still, if any of you kids out there want to overhaul me, just put one finger on left, one finger on right and press both at the same time, whenever you reach a junction, thus the boat will steer itself, sending you the right way.
Basing your graphics off Atari is no reason not to take pride in your work - they gave us Worms in its purest form and that's a very good reason to be proud of Atari. I was playing on an Atari before you were born and I treasure those games I played as a kid. More variation is required, such as giving more of a level basis than only changing the colour when the "boat" moves off screen, coming back with the same map, but painted a different colour is not variation. Surely the boat can turn when it it steered, as opposed to ploughing forward and "strafing" across screen, as if it were a pixelated crab.
The massive gap between the repeats in the tune was horrendous and could be fixed by linking more than just the one tune in there on a shuffle program or similar. Plenty of work on the Audio Portal would be suitable and people can have the option to skip, as they break records in pursuit of your unachieveable goal.
[Review Request Club]