Lacks direction
What we have here is a decent game, that is pretty easy to fathom out (for the basics), but it really suffers, as it seems that there are no clear-cut boundaries for the play, no plot of any sort to adhere to (the benchmark that you seem to be aiming for is something along the lines of Epic Battle Fantasy, I'd guess) and you end up as a player wandering around trying to get your bearings.
Solve this by having an introduction, giving us some back story to the characters, what they are doing here and why they are doing it. This could lead to a few Final Fantasy style cutscenes in the middle and a longer one at the end.
Where this piece for me really falls down was that I was thrown in at the deep end and I pretty much drowned. To prevent this, some sort of tutorial on how the interface works would also help. Sure, the game of charades that you played with us and the picture cards for the action sub-menus was a little easy to figure out, but you'll get hold of a much improved demographic of players, if you appeal to as many people as possible.
So much potential, I'd love to see you develop this more and get to somewhere that may prove this game even more rewarding.
[Review Request Club]