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Coop

506 Game Reviews

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Nice game

This is a perfect example of how to make a mouse avoider game. Some people only come up with shit like "Avoid the walls with the cursor", but this one has been taken two or three steps further and has even been given a plot.

Not really the best graphics I've ever seen, you made up for those with your style of the game. The sound is a decent tune for this style of game, although I'm not really a fan of the way the spikes electrocute the broom, you've worked it quite well.

Are we to expect more games of this type from you, or do you have something better waiting in the wings for us?

[Review Request Club]

Abs55 responds:

Thanks for the review, I might make more games like this in the future but for the next two or three games I have got some good ideas for other types of games, If you wish, I will PM you when the new game is released.

Simple Game, Great Results!

Once again, we see that the simplest of concepts can really be turned into a great game. I believe some people will become thoroughly addicted to this.

The graphics are cartoony and they work well, their faces are reminiscent of the "I Love Egg" series - any inspiration drawn from there at all?

The sound reminds me of a simplistic tune, akin to Mario. It works, I can't complain.

Do you plan on making a sequel (How would you do that?)

Almost there

I quite liked this game, though I personally believed that there were a few additions you could make to it.

You could give us different levels to play with (maybe I was just too crap at the game to see this? If so, disregard this)

The guy you fire out of the cannon could be given a more appropriately gruesome death, when he inevitably hits the floor.

Still, this game is addictive and well thought out. You've got good grapical talent and overall this is a good game, which deserved the front page, which you achieved.

[Review Request Club]

Quick fire, addictive game

This has all the qualities required in a game - it's fast, it's simple to work, it's highly addictive and it's a winner.

I like the way that it teaches people to enhance their typing skills while quickly putting the names of the countries into the computer.

I like this game and I do think you have scope to make it into further games, but with different themes.

Still, I think from an earlier review, you did say you wouldn't consider that...

[Review Request Club]

LuckyLollipopLad responds:

In response to your 2nd last line: I never said any such thing!

In my reponse to your review for v0.9, I wrote:

"If you mean, 'when can we see more word-scrambles'... I'll be finishing this one off soon. After that, I'll maybe do a few more if folk enjoy them."

From that alone, I would infer that if folk enjoyed this game, I would do a few more as long as the demand was there.

I was musing on how easy it would be to get a few 'top 100 films' lists, get 200 film names and then just replace the 3 country name lists I currently have with film names.

I personally like the educational value of learning country names though - there's not nearly as much value in learning the names of 200 films.

I was thinking about doing the names of all the US presidents, but there's only been 42 (and 2 share the same first/last name). There haven't been enough British Prime Ministers either.

I may well do a game with country capitals or all the country leaders, perhaps with a few minor modifications...

Or maybe I'd just choose actual words? Maybe try to make a list of my top 200 favourite words or something...

In any case, if folk genuinely want another wordscramble game, it'd be folly not to make another.

Good Alien Game

I think there's not enough good alien games on Newgrounds. There are a few quality ones and this has to rank with it!

You've made a good, playable game, with great graphics and well worked sound. I think the whole concept is a nice spin on UFA (Hell, we've got to thank Tom Fulp for everything, haven't we) and it is ultimately better than that, since it has more levels, although it was developed years later.

Are you planning on making Alien Abduction III? Why not have the aliens abduct other races from different planets. The possibilities here are endless.

HeroInteractive responds:

It's definitely a good idea abducting aliens from other planets, and an Alien Abduction III is likely. There are at least 2 expansions on the way. Check out www.probehumor.com for the forums where you can suggest levels and features.

Thanks for the good feedback!

A good effort, but work required

A neat game, I quite like it. I think that you could do with some more work on it, maybe quieten the music a tad, add sound effects for the bullets etc. Maybe even add animation of the bullets trajectory, since I wasn't even on the same screen as the enemies and they were killing me (maybe I'm just incompetant)

Still, I like it, it is very similar to one of the games that Tom has written, so you lose style points there. Don't let that get you down, as you're good at this sort of thing.

[Review Request Club]

Bezman responds:

Cheers man.

We never got around to the sfx last time. That'll be a priority.

I like the idea of showing where the bullet came from, but as the arrows warn you of the direction anyway, it's low priority.

Ta again!

Nice game

The game is a very simple piece of flash. I know you've got a little glitch with the tail on the g of 'Loading', but can probably fix that easier.

I'd suggest a way to take it further would be to make the game board bigger and include more levels. You can update the graphics, make them look less cartoon-esque for example.

Maybe you could add traps - pitfalls (fall in and lose the level); lazers (periodically shoot an area of the board); Robots (run around a pre-set area, killing the balls)

This is a very good puzzle game, I think you can take this further.

[Review Request Club]

edit-undo responds:

Thanks for the review.
In the sequal I'm making, the game board is going to be bigger in some levels, as you suggested. There will also (hopefully) be at least twice as many levels, with a level creator to give unlimited possibilities.
How would you suggest I make make the graphics 'less cartoon-esque'?
The traps you suggested are cool ideas, however, I don't think they would really fit into the puzzle genre, it would make the game turn into more of an action/defense game. Although, the new mini-game in the sequel might allow for these traps.
Thanks for the review!

Some improvements made

You've taken on board the comments made about the music loop and have fixed that, which is nice to see and hear. The tutorial is a good one, but I'm still waiting to see the new graphics (or am I being too picky here?)

Anyway, I'd change the name of the dictionary to a glossary and I'd add a few more terms to it:

imho - In my humble opinion
FTW! - For the win (Usually added after a person, or action, to show how great it is)
roflmao - roll on the floor laughing my arse off (a combination of lmao and rofl.)

Still, you've improved the flash overall, although with something as versatile as a definative tutorial like this, you can certainly say that there are always improvements that can be made, since Newgrounds is evolving on a daily basis.

HomerDough responds:

hghhlhhkjhl

(respnse)

Questions about questions here...

I'd say you've got a few errors in the questions themselves, which I'll illustrate below:

1. Technically liljim is a moderator, since he's an admin, which allows moderator privalages.
2. Stamper's BBS colour is pink. It says so in the FAQ, because Stamper can do whatever he wants.

It's a good quiz and I like the fact that if you do get a question wrong, you don't have to trawl all the way through the previous questions, you've set a cutoff at every 5 questions.

I'm not too keen on the background, especially the white in the middle of the picture,as it did hide some of the answers from me. The music is a nice piece and it sounds good quality, although I never listen to that kind of stuff myself.

Are you planning on making a second quiz? If so, PM me and I can help you with some old skool questions.

HomerDough responds:

da

Concise and informative

This is a well thought out tutorial, although I would consider putting more movement in there, illustrating how things work. Show the users exactly what is required, because sometimes users need a map and both hands to find their own arses.

The music is annoying when you return to the main menu - why not have it in a continuous loop, rather than skipping to the start of the track whenever you reset the main menu?

Still, you've told the users the information they need to know and you've put it into the medium of Flash, which is really what it says on the tin.

[Review Request Club]

HomerDough responds:

.

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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