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Coop

506 Game Reviews

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320 Points - I'm not that bad

This game isn't the worst game that I've ever played, but it does need some work - the random nature of the projectiles is good, as you have to move the mouse in order to hit something, rather than just timing it, like you had to the last time.7

Perhaps Clarice can throw from the other side, when she appears in the later levels, as this would add to the confusion and sort out the button mashers from the proper shooters.

I think that you've taken this game along nicely and that you now need to come up with a button that allows you to mute the music, as without that, you can get into the 'hick' way of thinking a bit more than at the moment.

A little more work on drawing the pumpkins would help as well.

[Review Request Club]

Lord-Of-Lazyness responds:

I did not really think about having Clarice throw from other side(I feel like I ripped off the player when I did not add more levels though). Yeah I should have put a mute button, in my rush to get it completed I left out a few things :(. Thanks for the review.

Too short

It's got good interactivity for a Madness themed flash, though I would suggest a few things that are taken into consideration before a second version is submitted:

Work on your motion tweening - it needs to work better, so that the flash runs smoother when the animations are played through, the lead character needs to have some flair and with his choices, it needs to be something special.

Put across a better plotline - 2 rooms doesn't really make a challenging game and so I think with a few extra things, possibly some random animations of Murad running through rooms, butchering the basic goons could be added to add longevity.

It's got potential, but it's not quite there yet.

[Review Request Club]

Murad136 responds:

Ooo, I like your idea! I'll be sure to add all your ideas in! Yeah, very good point about the 2 rooms too btw. Thanks for the helpful review!

Needs something more

This isn't a bad game, with the set-up being dedicated to making chains or electrical connections - there are a few changes that I would make if I were behind the controls:

1) The game moves too fast - I'm building up a long chain when suddenly the next wave comes in after 5 seconds and takes one of the two components away.

2) Perhaps a next wave bar, will show what parts are in the next wave - maybe animate them being slid into position from the side over say 10-15 seconds?

3) You could use some special power-ups (alternative electrical components, like resistors, capacitors, diodes and the like, which do special things to the game) - such as destroying blocks around the area, as I find that once the wires start to climb in one place, you've got no way without the connector at the start / finish.

This has the potential to be a good game, keep working at it :)

[Review Request Club]

terbooter responds:

Thanks, Coop83. You gave me excellent ideas about game improvement!

Not bad

A shame there wasn't really any sort of animation at the end with George Bush Sr, as Dubya lands on the steps of the ranch, with some sort of quip from Bush Sr. saying "Did you get my things back from Iraq?"

The animation was good and so was the playablity of the game - I found that I couldn't stop playing until bush reached Texas. Perhaps the people that got hit should have made some sort of jokes as well, as it would give the game more life to playing.

[Review Request Club]

Building up

Nice to see that this series is progressing well. I am getting good background information on the characters and how it all develops around them. I think it's a shame that the game concept doesn't respond well to my traditional rule of "always go left"

That aside, it's a nicely made game, which despite the trial and error basis of rooms has quite a depth of plot.

I think that it's working toward something big and bad happening in the next episode or two and I can't wait for it,a s the suspense is starting to get to me.

[Review Request Club]

Violet-AIM responds:

Yeah we try and make good endings to keep people wanting more, Thanks for the review.

Creepy and enthralling

It's not a bad game, but it does lack a failsafe or two, as when you get so far in the game, you can't go back to the store to check the colour of the clown's umbrella, for example. Also, when you stand outside the circus tent and try to go back to Tabitha, the directions take you back to the ticket box and I know that there still aren't any tickets left.

It's a nicely worked game, which seems to be the logical progression of this series from part one - the episodes have always been more interactive than just movies in the first place, so it's only logical to make this step.

I still can't believe that it's only 1.5 meg for all of this - people should learn from this fine example. I would still advise that having the voice artists a little further from the mics would make the voices sound so much better.

[Review Request Club]

Violet-AIM responds:

Thanks for the review.

Not bad

Considering that this is 6 years old now, it's stood the test of time pretty robustly and I like it, especially considering that the filesize is only 1.3mB, which is tiny.

As with all first episodes, there are things that need tweaking - a little work on the lip-sync here, a better animation for the doors opening there, maybe changing the outlines of Joseph's corridor from blue to black, but other than that, it's a nice piece.

I look forward to seeing later episodes and possibly a renaissance later on in the series.

[Review Request Club]

Violet-AIM responds:

Thank you for the review sorry so late on these, we been busy.

Not my thing

Well, this is effectively a slideshow, where the play button is a blue button. It needs some improvement with the interactivity - let's see some extra movement and plot line with this game.

I'm not sure how you are trying to sell this thing to people, I think that the best way will be a total overhaul, but maybe it was that I didn't get past the part where the dot decided to hide from view.

[Review Request Club]

iMate900 responds:

I knew on the lights that most people don't like this. I've tried my masochistic brain for this game. It is hard :) Hint: use that Tab-key exploit!

Not my thing

Now if I could play this game on the Wii, I'd be as happy as a pig in shit. That would have made the game so much more fun and potentially challenging, since you need to get the hang of aiming like that, although it is good fun.

Is it possible to shoot the tacos and whatever else he throws at you out of the sky? God knows I tried to, but it might just have been my poor aim that cost me in this instance.

I would have preferred a few more levels on this game, as it can certainly go far, perhaps get the guy down to a certain level of health and have him run off somewhere else, when he attacks you again with only 3/4 or 1/2 of his hit points.

Still, the mechanics of the game worked nicely and although the game doesn't suit my tastes, I think that it will do nicely for many people's tastes.

[Review Request Club]

Too sketchy

I think that you need to slow the game down slightly, as when the pumpkins fly across the screen, you have only a split second to react and take them down before the round is over.

Secondly, you need to learn how to spell Pumpkin, as it just looks backward if you spell it like rednecks pronounce it. Most people in the civilised world look down their noses at people who can't spell a commonly used word like pumpkin correctly ;)

Perhaps the game mechanics could do with an overhaul - throw the pumpkins in the air from maybe 3 or 4 locations, so they go up and down, without arcing across the screen all together. Maybe have a set number of pumpkins that the guy wants Cletus to shoot, before you can move on to the next day, otherwise the pies just won't taste right.

[Review Request Club]

Lord-Of-Lazyness responds:

I have heard a great deal about the the pumpkins moving too fast, which is fixed in the new update hopefully.

In response to how to spell pumpkin, most civilized people would put some hidden purpose as to why they spelled it as punkin instead of pumpkin. It is attributed to my grandfather who is 87, playing a large role in my life. Born and breed in Arkansas, he enjoys hic jokes because it reminds him of how dimwitted some people were when he was growing up. At the end of the next version I will add a short credit section stating it is for him.

You read my mind on multiple locations for incoming targets, however I did not even think about having a set number of pumpkins you had to hit before you could advance. I might have to add this, and besides Cletus is a horrible cook(explained more in the new version.)

Thanks for the review.

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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