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Coop

506 Game Reviews

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Needs work

It's a pretty detailed game, but it does need some work - stop making square boxes around the jellyfish - they need to be taylored to the shape of the jellyfish itself. Perhaps have them move around and give us more of a challenge, as having them floating around in mid air is unrealistic, unless you are underwater, in which case squidward should be able to swim.

Try working on finding some more detailed sprites, as this is a major difficulty, which can be dealt with some way. Google can certainly help with this, but other than that, the flash forum might be able to help you as well.

Sorting out the main issues with the mechanics and the animation will really bring this game forward - it will make the levels more enjoyable and the whole experience more addictive.

A good choice of music, but I would suggest that you have a musical menu, as this would assist the variety of players that you may get.

[Review Request Club]

A good start

I can certainly see this becoming a decent game, if the time and effort is invested in it. I think that you didn't spend enough time explaining the setup of the game - the way it is set out looks like water will counter wood and air will counter fire, when if you go backwards around the wheel, water counters fire and ice (?) counters wood.

Perhaps you could switch to the traditional four element system - Earth, Air, Fire and Water. Wood just seems like a remnant of the Chinese system, which needs to be either taken out completely, or embraced, so that you have five elements in play.

I hope that you come back to this and try some more, it will be worth it!

[Review Request Club]

iKonicStudios responds:

Thanks a lot for reviewing this :)

I'm slightly confused with what you are saying, so I will try to explain what I was doing. It is only a four element system. It has earth, air, fire, and water. If you hit earth with fire, it remove earth. If you hit water with air it removed water. If you hit fire with water it removes fire. If you hit air with earth it removes air. I don't where wood and ice are coming from. Was it how I explained it in game that got a bit confusing?

As for coming back to finish it, I'm not so sure. Read the response to the review below this for a better explanation on that.

Again, thanks for the review!

Addictive

This particular game is jam packed with the sort of cut and thrust archery that keeps you coming back for more - getting the achievements in game is tough enough and the Newgrounds medals on top of that are difficult but fun to try and get.

I'm not entirely sure how much of a benefit the armours are, but it's a well thought through system linking them to the achievements. Perhaps another way to do it is to have them available for the survival mode when you've unlocked so many achievements, for a start, but when you're in the shop, you should be able to buy them in the campaigns. Perhaps this would require more gold being dropped in the game to cope with the extra budget required.

[Review Request Club]

xdragonx10 responds:

Thanks,

The armor effects are told in the descriptions when you scroll over them in the achievements screen. For the sequel I'm actually planning to have them bought in the shops while you're in the campaign mode, a lot of people haven't had the chance to see them.

Great Stuff

Well, I've had a few weeks to preview this on Armor Games, before this was launched on Newgrounds, but it's been worth the wait - the gameplay has improved so much since the last time, with the addition of gem-based traps, rather than water hazards and the new game modes, to really keep you on your toes.

The graphics are good as ever and the user interface is friendly and uncomplicated, which provides highly addictive strategy play. I love the way that this story can develop, even as you work your way ever north, you can go back and see if you can improve on old scores, just to gain that little extra insight, which could give you the edge you need to get past that level that just defeated you.

More detail in the skills and levels - it only leaves me to ask when you will be adding upgrades for the towers, so that they could become rapid fire, high damage or the like?

[Review Request Club]

Error!

Well, the sad things about this flash is that most of these error messages are actually true. I don't speak of experience of Mac or Linux users, but from my many years as a slave to the harsh regime of William Gates, I feel that I must speak out at every given opportunity.

A nice layout (Ah, the DOS format of the menu screen really brings back nostalgic memories *wipes away a tear*) and some well presented computer set ups that capture exactly what a working computer is supposed to look like. Now that this is working perfectly, we can load *chime* Perfect timing helps there, which you've given us.

All I can say is that you're going to plumb for more cynical errors and come back with another version which has even more funnies to keep us chuckling along, blissfully unaware that it could happen to us at any mo-

[Review Request Club]

AntoArts-Admin responds:

2010 will have at least double as many errors and around 10 error games!

Rock on!

A great little game with addictive qualities, involved with rocking out to the max. Iron Maiden's tour was a brilliant idea, conceived by Bruce Dickinson's love of aviation and making a game out of it has only made the tour even more epic.

I like the blend of music that you've put in there, although I'd suggest that you make it a little louder, so that we can enjoy the track at an audible volume, possibly increasing it like you did when you acquire more rockers?

The only thing I'd give is some photos of the stadium gigs that they did on the infamous 'Flight 666 Tour', so that you can show how well received the gig was.

Also, it seems completely impossible to drop a speaker that will get the first Aussie on Australia 1 - perhaps a little difficult for those of us searching for perfection.

[Review Request Club]

Matmi responds:

have you realised that you can loop the loop and fly in both directions?

the only limitation is the amount of fuel you use per level but that can be upgraded as you go.

p.s. as regards the stadium photos, have you spotted the sneak preview videos of the flight 666 tour that you unlock as you go through the game?

ahh, you can't beat freebies! ;)

Not quite correct, Physics wise

I think that this is an awesome game, easily capable of killing 30-60 minutes for a quick fix. I think that the real issue that I have falls around the fact that the 'victims' don't actually do anything, but stand there, waiting to die. If one of my neighbours was trying to level my castle and my guards were just standing around, I'd at least be running for cover, while sending the guards out to kill the offenders.

Anyway, that aside, I think that the other problem arises on the later levels, when you knock down parts of the castle and they land on unfortunate people within. In the event of a cataclysmic collapse, such as from catapult fire, there are two things that would happen:

1) Timbers and stonework would break - this I appreciate can cause problems with the Physics of the game in that it makes it so much less predictable. When some of the castles started to fall, they effectively formed defences for the inner rooms of the forts, which to a certain extent would happen, but long rigid timbers wouldn't be perfectly undamaged.

2) People won't remain rigid - they will get crushed and spread out voer larger areas.

Still, a very enjoyable game, possibly benefiting from the occasional meeting with the king between levels, which would also benefit from a voiceover about it.

[Review Request Club]

Nice little game

Interesting mechanics for this game, which is nicely fixed with Physics in quite a few forms. I love the lateral thinking exercises that accompany this piece, giving light to all sorts of things that you can encourage this little blob to do at your command.

Well structured with the levels, good sounds and a nice portrayal of the scientists in the background looking at Spewer to see just what he's up to.

Great graphics and a lovely addictive quality - keep it up and give us more levels in a sequel!

[Review Request Club]

Highly entertaining

A shame that I've been unable to crack the Human race, even with my latest version of Swine Flu. This game is a highly engrossing game, but it allows you to deal with other things while you play, as time passes and you get up some serious evolution points.

I love the walkthrough, but even with that to help me out, it still leaves me with a few key countries still to kill - I mostly fail to get at Madagascar, so perhaps a small tweak of border control activity could assist with that. People take holidays to Southern African Nations and might take a trip out there for a week or so, by light aircraft, this could potentially lead to an infection there, I'm just cluthcing at straws here.

Still, the graphics are god, the gameplay is nicely planned and the whole effect of the game is a pleasant game, despite the somewhat morbid overtones of the whole piece.

[Review Request Club]

Nicely done

A well worked piece here, with well developed physics and the sense of everything fitting together nicely. I like the table layouts that you come up with, from the traditional tables to the more bizarre shapes that you can come up with.

I think that the graphics aren't exactly much to look at, but given that they need a little tweak just gives you something to work on. The mechanics are spot on and while I'd personally invert the controls, so it's more like a pool cue, you pull back to increase the power, it still works well, when you get that point across to the player.

[Review Request Club]

TheDook responds:

Wow, that's a very well thought out review! Thank you for the constructive feedback, I really appreciate it :)

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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