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Coop

506 Game Reviews

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Dammit Leo!

If I'd have known that I were going to be on a flash production I'd have stayed around longer >:(

Are you going to make one for the August meetup? I demand to see more Newgrounds types. And where the fuck is the Beat Boxing Hobo?

Right, so, to make this better, have a main view of this picture in the heads up display, so you can see where about in the pic you are and can work out who you want to see close up or avoid all together. The zoom view does help by bringing liljim up to actual size, which is always good.

I look forward to stuff you find on the August meet :)

[Review Request Club]

Nice game

While it becomes difficult after a while, you do certainly have a very playable game that is a nice layout and quite addictive. Perhaps you could use some sound effects when you complete the words that you've completed.

I like it, but the additional powers are granted so quickly after the completion of level one, that it could have used being phased in over a longer amount of time, to let the player keep up with the pace of it all.

Still two nice game modes, a nice piece of ambient music and a background which is quite calming. Great stuff :)

[Review Request Club]

Great Stuff

A wonderful game, that has a massive potential for more, but is already so good. Guys, you've done a grand job!

The interface is very simple and the graphics, while already seen before for the drawing of things like BoMToons' character, you've given us enough new stuff for me not to complain about that :P

I love the music that you've created, Rucklo - was this something that Luis got you to sign up for over the NG London meetup, or had you already teamed up before then?

Perhaps there's additional room for manoeuvre within the game - additional weapons to select from. Start with the sword, then have an unlockable ban stick for completing the game - a reward from the helicopter pilot (Wade?) Also, have some sort of sweet jar that Luis has hidden in the level and if you break it open, you get his lollipop stick to hit stuff with. Obviously, the Ban Stick would be slow and powerful, while the lollipop would be fast, but harmless (relatively)

How about that, what do you say? A chance for another medal with this (unlocking the arsenal giving you the power of three?) Perhaps a weapon based around Rucklo needs to be made, as technically the wooden sword is BoMToons' ban stick after all :P

[Review Request Club]

BoMToons responds:

Rucklo is piloting the NG heli at the end.

Needs mini games

I love the way that this game looks so simple, yet is so deep and effective - kind of like the mini game in Grand Theft Auto it's a very nice layout.

I think that it could do with an array of your own mini games - the people saying that they've lost things would be a nice fetch-and-carry mission, so that you can do something other than just run down clowns, mimes and robbers if you're bored of delivering pizza.

Perhaps give the player an option to get out of the car - when you run out of gas, it could be only a few steps from the gas station, so perhaps a quick run of fuel would only cause minimal damage to the pizza and you'd be able to get the job done that way.

[Review Request Club]

AdultSwim responds:

There is a fetch-and-carry mission chain in the game now. There are items around the environment that can be picked up and delivered to those that lost them -- in return they usually give you an item that someone else is looking for.

Well, it's getting there

A nice turn based strategy game, that could use things like a soundtrack to really get the piece going. I'd suggest that you look around the Audio Portal, as it's the best place to find music that would suit your needs for this sort of game.

The battles could have been given some sort of video piece to show who was being pushed back or obliterated during the conflict, giving the player something to keep them interested. I'm slightly different, as I'll play games like this quite often, so I don't need hooks to keep me playing all the time. I might come back and play this one again, the engine worked well enough.

Perhaps something at the end would have really set it aside from the rest of the game, as it did just end with "You are Victorious", as opposed to some sort of tale about how the kingdoms were united and a time of peace temporarily returned to the land, until the new king died of Pox and the whole thing started over again.

[Review Request Club]

Incredible

What a great concept - the game is really addictive and it really get the brain working with spacial awareness a real challenge in this particular game. Thinking 3-4 steps ahead is always worth it, as you need to plot how many moves you've got AP and HP for, even if you don't take monsters into consideration.

Some decent sprite animation - I'd have preferred some sort of better video quality for the cut-scenes, but the comic book / sprite animation strip that you have given us there. Still, you've come up with a plot that's absolutely incredible, combined with the rest of the game.

[Review Request Club]

Pretty Basic

I guess that when we get to the "Did I Say Lucky?" screen, we've reached the end of the game. If that's the case, you have made your game far too short for anyone to really take seriously.

Let's start from the beginning - the drawing is of incredibly poor quality, even for a Clock Day submission. If you're going to add text to a preloader, try adding it with a keyboard, rather than drawing letters with your mouse / tablet. I'm assuming the mouse here, as it looks like note very much control of the cursor, when you're 'drawing.

You need to work on your buttons - make it around the edge of the button, not programmed to the writing itself. There are plenty of tutorials on Newgrounds to help you out here :)

It is a very basically programmed game, where if you got through the maze, you'll advance to the next level and if you hit the sides, it will bring you to this frame, saying that we're either going to delete the flash or it's going to get given up on. If you're going to sell yourself short, then you are wasting your time here, trust me.

I'd suggest the addition of some ambient music and lots more levels. This will increase the appeal of your game and make it more memorable. Like you said, the check point would work as well, as this will give players the chance to rest their wrist, setting themselves up for another few levels, without suffering and losing their concentration.

Finally, when you draw the mazes, try zooming into the map that you're drawing and using a slightly smaller tool - when you zoom back out, you'll have a greater detail on the piece. Perhaps a similar technique could be used for a themed cursor?

[Review Request Club]

Very good game

With the exception of the linear plot line, this is a great piece of programming and animation - I love the addition of the running for the character, but it seems now that the only way to get the game completed is for the 100% completion route, which is what made A Small Favour so enjoyable.

Some really well developed concepts there, particularly the slingshot for capturing the animals, rather than vaporising them, which is a neat little thing.

Good sounds, good music and overall a very nice game.

[Review Request Club]

Not bad at all

A good game, but the mechanics could use a little tweak - giving retro rockets would be a great addition, as it would give a massive boost to the control available to the player - reverse is such a benefit, especially if the asteroids are flying around and backing you into a corner.

I think that the Physics isn't quite there, as the vehicle would never truly stop, due to the friction in space (or lack thereof) and it falls off too quickly for my liking. The drawing is decent and the animation isn't bad, with the exception of the explosions, which I thought brought the piece down a little. More work on them would certainly be beneficial to the project.

[Review Request Club]

stian7 responds:

That...is not a bad idea. A good addition to the original game. Thank you.

I don't know if I will go all space real, then it would been no sound effects at all ;)

A little basic

I think that you've got the wrong idea about dressup games here - they are far more complex than you give them credit for.

You need lots of things to equip the character with - plenty of sets of eyes and hairstyles was a good start, but bunch them up closer together, or even set them on tabs, so that people can flick through what they want. Eyes, hair, ears, hats, jewellery, clothes and the like.

A choice of music would be good, rather than just the one tune, with no option to even turn it down, or mute it.

I think that you've got the potential to do something better, but please spend some time creating it, first, as the drawing is quite good, but zoom in a little, to get more control and giving you greater levels of detail for the finished piece, when you zoom back out.

Finally, change the physics of the ball - it spends so much time off screen, that I can't play keepy-up with the ball. Perhaps put a ceiling on the screen and slow it down a little, just to keep people interested while either the game loads or people enjoy themselves.

[Review Request Club]

piggy123 responds:

ok thanks

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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