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Coop

1,161 Audio Reviews

748 w/ Responses

Quite loud

The pumping beat is a good indication of the power that this tune has. It sort of reminds me of an Indian witch-doctor charming a snake, as it rises out of the wicker basket, but in a more modern sense.

I think that the silence at the end of the track is something that can be removed, possibly paving the way for further variation in the middle of the track, to encourage the user to stay focused on the music, rather than zoning out.

[Review Request Club]

EvilScorpio responds:

Thanks for your advices)

Way to self whore.

What an interesting way to put yourself forward in order to try and get voice acting work. It certainly sounds interesting and the whole range of personas that you give I can't fault - I'll save that for if they get used in any flash productions in the near future, as the context can be seen / heard a lot better then.

As a fellow voice actor, I think that it's just showing people how to make their way forward in the world of flash production and voice acting. Given that you'll eventually get gigs with this sample you've shown us, proves that you can make the grade. I'll look forward to seeing the productions that you'll be involved in.

[Review Request Club]

ForNoReason responds:

Thank you. Best of luck to you as well!

American is an accent ;)

It's as broad as English or Australian for accents and they do have generalisations, but both English and Australian have regional dialects and accents that may be more difficult to annunciate and understand.

Advertising is the key here - in the Audio forum on the BBS, there is a voice acting thread that you can use to get voice acting work. Advertising your work to the Review Request Club, as you've done will get you exposure, but try looking there and maybe making a link on your forum signature to encourage people to check out your audio. Something like "Voice Actor for Hire", that sort of thing.

It's just another sample reel at the moment, so perhaps people will come along and think that they actually want your voice as it is, so perhaps you're onto a winner here.

[Review Request Club]

Sairex responds:

Thanks, once again. Well if you look at the date then you'll see that this was posted a while ago and've pretty much heard all of these suggestions already, but I am still thankful for the effort you put into your review.

Not bad

I think that the main thing here is that you need to lose the female voices from your compliment - people should be able to find enough ladies around that can voice act, because you're not quite good enough to carry it off.

Some good ranges of American accents here, though it was a shame that there wasn't a New York accent, that I could discernibly pick out. Perhaps try putting gaps between each sample of a few seconds, rather than just having a long piece, which sounds like a massive dialogue between 10-12 people, who all keep walking into the room.

[Review Request Club]

Sairex responds:

Hmm, excellent suggestions. I assure you that I will keep them in mind.

Thank you.

Could use a tweak or two

I personally think this is more of a Video Games tune, as opposed to Heavy Metal. there seems to be more sounds like they have been purloined from computer games than from an Iron maiden concert, for example.

A couple of times in the tune, you have a little too much going on - this is a complex beat that doesn't work well with the other elements that get added. The best sound is when you stop the beat and run the melody on its own at about 1:10. Perhaps a simplified version of the beat needs to be employed for when the rest of the melodious parts are playing?

[Review Request Club]

loansindi responds:

This piece is two different variations on the concept, the first being the longer, the second starting right at 1:10. the second variation is the one I hope to continue with, texture wise.

Thank you for the review!

Not bad

I'm not really a fan of this style of music, to be honest - it sounds liek some backing music that you've made for a piece of urban poetry, which overall doesn't blend too well together.

I think that as the vocalist, you need to make the poem sound like it's being said to a beat, then the music you addsounds a lot better, without making it sound like a William Shatner spoken word song.

It's one of those simple beats that sounds like it's on a keyboard as the pre-set beat, but unfortunately, I can't hear too much of it over the gabbled spoken word that you've added there - perhaps put in some pauses between the verses and maybe increase the volume of the tune and decrease the sound of your own voice a little?

[Review Request Club]

BigRed responds:

I don't think you can hear the melody, it's a base line that you need decent speakers for. Thanks for the review though!

One beat out of sequence

Jeez, there's one part of the beat that is one note early / late in the timing - it sounds so out of place that I'd love to hear the song without it. If you got rid of this, suddenly the song would sound so much better, but this particular thing is really holding it back.

You've got a good melody and a decent counter melody that blends in nicely. I think that the wind effect that you throw across the tune as well helps it out so much, giving a new dimension to the song.

But it's that ugly bass beat that you've got. Don't lose the first one, it's good. The second one that you throw in after the song starts is the one to lose in this case.

[Review Request Club]

jxl180 responds:

Not only has no one else mentioned this, but I can't hear what you are talking about. Maybe some times will help me hear.

Thank you,
jxl180

EDIT: Are you talking about the bass that is every 2 beats, and you think it would sound better every 4?

Stunningly evocative

Wow, this is the sort of piece that can slam home the fact that trials and tribulations can give way to such joyous rewards that they truly are worth bearing. This track is an eye opener and no mistake.

A shame that the upper end of the high notes for the strings were a little clouded by static, otherwise this piece would probably have been a perfect 10 from me.

Great use of the clarinet to come in for a solo, as the depth of the 'baritone' that it has in contrast to the choir of the strings was really nice and warm. Swapping it with the piano is a nice move and it just plays the piece out so nicely.

I'd love to see someone's interpretation of this in Flash form.

[Review Request Club]

BlazingDragon responds:

Excellent and insightful review, Coop. You provide a great balance between praise and criticism, which is refreshing in the midst of reviews such as, "u rock!!! ur a music god!!!" Thank you for your comments.

We advance to war.

Ah, the sounds of an army mobilising for war. As the troops assemble and load themselves into APCs and move out across the Tiberium fields, we watch as the fate of the world rests upon their shoulders.

Possibly a candidate for requiring a little more variation, but perhaps this could be incorporated into something that encourages a little more urgency, such as the combat actually having started and things like heavy drum beats, like ominous rumbles of thunder, for example, as yet another factor comes into play on the field of strife.

I like the finish, as if everything has blown over and the killing has ended in peace. A nice touch, but it needs to sound like something happened in the middle to get that far.

[Review Request Club]

EvilScorpio responds:

Thanks for a good review) Sorry for late answer, my internet wasn't work...

Changes so much

Seriously, this is like a few songs all in one - the different video game sounds that you've sampled alone must span generations of arcade patrons, just to get the right audio you required.

I think that the number of times that it changed for piece to piece, you could have considered making this into a number of separate entities, just to try and keep the variation up in a number of songs. Unless of course you are planning on using this for one of your own flash projects, that is.

It's got some good sounds, like the Pac Man death, which I thought was a very nice touch. Perhaps some vocal samples from various VGs would help - personally, I'd have thrown in "Mortal Kombat" (cliche, I know) and "Resident Evil", as they are quite recognisable and they carry quite a kick with them on the evocative front.

[Review Request Club]

statueofdiveo responds:

I agree. I kinda like the 3 parts. It gives length and variety.

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 40, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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