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Coop

1,158 Audio Reviews

748 w/ Responses

To you?

Sorry, but I can get a better price elsewhere. This piece isn't the best I've heard by a long shot. You need to concentrate on adding other things to the tune, rather than a dodgy little vocal sample.

Beat. Melody. Counter-melody. Those are the three things that you need to produce to make a nice sounding tune. You need to work on those three, before you consider trying to add the vocal samples to the piece.

[Review Request Club]

KlanMaster911 responds:

I dont know what melody I can add.

It sounds fine as it is.

HEY, YOU LOOK LIKE A FAG!

Too light

You've called this the song of storms, but it's too high pitched to seem like a story weather style tune. I think that you'd need to go an octave or two lower and maybe add some bass to represent something like Thunder and Lightning.

This seems more like wheat fields blowing in a summer's breeze, surrounding a mill, which is spinning slowly, grinding the wheat into flour, which gets taken away to the bakers. The smell of fresh bread and the relatively simple task that produce it.

[Review Request Club]

Expectrum responds:

You see, the reason it is at that register is because that's how it's played in the game. And even though it is named Song of Storms, do you know why it is also called Windmill Song? Because it does give the feeling of a windmill, since the person who plays it (in game character) does it inside a spinning mill.

Thanks for the review :)

Quiet Buildup

This track takes too long to get started for a Techno track - it's far too quiet at the start, once the first beat has subsided, it's about another 10 seconds before anything else happens. At least after that, there is variation, which you certainly need on a track of this length.

A good combination of beat and melody have been utilised well enough to get the tune working, but again, the fade out was far too much. If you'd cut in the middle of the fade, when you can still hear it, it would sound so much better.

[Review Request Club]

Dramatic Crescendo

What a great introduction to an epic this is going to be. I can sense the whole tune making for an excellent flash production - do you have the means and drive to take it that far?

As any good overture should be, this is a blend of tunes that will eventually consitute the score for something larger, so you would need to make about 4 or 5 different tunes, which you could try presenting to us in their individual formats. I would love to hear them and pass comment on them myself.

Are they all based around war? It seems like we've got a build up and then a sudden die down of the tune, that's my only real issue, as it causes the mind to wander between the parts. Something that could keep my mind on track would have been more effective there.

[Review Request Club]

BudGPStudios responds:

Yes, I do have the means of turning this song into a flash movie, Also, I am making a TESIV: Oblivion mod for my story.. As for the individual songs based from this overture, I already have made the "Vulpus Public" theme, and the "TGF War" theme I submitted also carries this melody in parts. Esentially, the story is about some characters preparing their nation for a massive scaled war. This overture is about the nation of Vulpus, one of the places the characters stop to get some reinforcements.

Not Quite Drive Time

Still a good tune, but I wouldn't consider playing this tune while I'm driving, as it could cause some errors of judgement. Not that I don't like loud music, but I just feel that this is made for heavy duty racing games - things involving monster trucks, tanks and the like.

Good use of the guitar to sound a little Joe Stariani-esque, but I'd suggest that you try some of the more improvised things he tries, like the whammy bar and a few pedals to take this song forward.

[Review Request Club]

Good rhythm

Sounds a little too Man'o'War for me to really enjoy :P Other than that, it's a great tune, with really great guitar solos and a well developed all around tune.

I'd consider taking away the drums all together when playing the guitar solo though, as they are quite loud on this edit. Either that or find some way to fade them out a little more.

[Review Request Club]

Good

A good piece all around - a thumping beat and a pumping melody, that drives the tune onwards to the counter melody and keeps the clubbers dancing all along.

There's something about the way that this track has been put together that doesn't sound normal, with the way that the bass starts it off, then it calms down towards the middle and end.

I would say that it needs finishing off properly though, as the ending sounds more than a little scruffy - it just stops, which needs to be either made into a proper loop or faded out.

[Review Request Club]

Good pacing

I think that the pace of this tune is the defining part, with the ability to run up and down the scales in the melody a real bonus. You've given us something that I'd certainly call either Techno or Trance, but whatever you call it, it's still a damned fine song.

I'd suggest some vocal sampling to improve the track, as the variation and length are good, but if it is lacking one thing, it is that killer touch to make it a hit on the club scene.

[Review Request Club]

gregaaron89 responds:

Vocals? I never even thought of that. I can't say if it would work or not, but that's a good suggestion. Thanks for the review.

Very productive

I can certainly hear how this is an industrial tune, with all the heavy beats going on, as if this tune is set in the middle of a production line, with robots and heavy machines manufacturing things. The only question is what are they making?

I'd consider adding slightly more variation, as the process of manufacturing doesn't have the same components repeated over for the making of one unit. Take us along the production line and show us the product being assembled - different sounding parts of the track will come together to produce this final piece, which sounds different from the sum of all of the parts together, when you can take the beat away completely.

I note that the beat was removed at the end of the track, probably symbolising the end of the manufacturing process, but I would suggest more processes involved in the creation when all is said and done.

[Review Request Club]

WritersBlock responds:

I like your thinking! I could definitely remould the track around a physical, almost story like, theme going through the manufacturing process.
Thanks.

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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