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Coop

1,492 Movie Reviews

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33 reviews are hidden due to your filters.

Well done

I like this piece, as there is certainly a lot to it - something that I'm not always anticipating, when I press play on a Clock Crew cartoon.

You've given it a nice ambiguous theme to the whole opening, as a couple going to the cinema seems pretty innocuous, as does the clock getting up and grabbing armour and weapons to go into combat. Just as an aside, would they really be going into a combat mission like that at night? I'm not so sure, but maybe you know better than I, for one reason or another. I'd have preferred to see a colour scheme that reflected the daytime colours of the camouflage better, even though it was at night, I wouldn't expect to see it looking quite so orange on the helicopter and their fatigues.

Further to this, not all Taliban weapons come with the "wood finish", just the AK-47. The sniper would more likely be a black or grey affair, possibly wrapped in desert khaki, to aide it blending it with the surroundings, as would the sniper. Why use the golden bullet? I'm just curious here.

The way you brought those two parts of the plot together at the end was exquisite, with the two blending into a real tear-jerker, which I wasn't expecting at all.

Any plans to make other music videos?

[Review Request Club]

Comeuppance?

Again, this could have been made better by the application of subtitles.

I think that the plot exposition of this piece is a little weak. There are areas where additional asides could be used, more gratuitous violence, before PatriotClock gets in there and puts a stop to all of the fun and games going on , with the wanton destruction of Clocktopia. People could be fleeing for their lives at the very wrath of BiliardBall10Clock, at his master and former mayor's instruction.

There is a good deal of a skeleton here, as far as the plot is concerned, though I'd encourage you to add more to it. Why was HamburgerClock sacked from being mayor? Granted, this is Clocktopia and you wouldn't need that much of an excuse, if you wanted to remove him, but that's just one idea of how to flesh it out.

The dancing at the end was annoying, so I guess you did that right, knowing you guys. Perhaps if the plot were better, this sort of thing would be more tolerable? I'd personally like to see more in the way of drawing style, rather than just cut outs and photoshop style imagery, but hey, everyone's a critic.

[Review Request Club]

Identity Theft =/= Cool

Ah, the idilic tones of the 1980s and Safety Dance, by Men Without Hats. I almost miss them.

I like the plot for this one and having BlobClock lose his identity in such a manner is a pretty good tribute for a member that has gone AWOL, considering the things that have been done in the past when a member of the Clock Crew has decided that they no longer wish to be known by a certain name, leave altogether or in the worst case, actually die.

With the music, I'd have looped the intro for just a little longer, as opposed to allowing the vocals to come in and sing "oh we can dance, if we want to", as that really makes it sound poor.

Subtitles could be useful in this piece as well, because without them, I do struggle to understand what some of the voices are saying.

[Review Request Club]

Gone off at a tangent

Well, I'm not sure this has anything to do with the game, but that said, it is a world away from the game that you made. Perhaps you should work on more of this sort of thing, as opposed to the game, as you seem to be decent at animations.

Lip-sync is probably the way you want to go, for immediate improvement to your work. Yes, you broke the fourth wall, by drawing attention to it and that was a half-decent joke, but I feel that you need more to make it work, before making more toons.

The way that the plot is quite short, you could make things like this longer, if you're after a series. If not, you can just do little skits, but you'd get a better following if you end up with a solid script that you can develop into something overall more worthy.

[Review Request Club]

Ah, old love.

Alright, the way this one pans out is full of cliche, but I quite like it. Sure, the drawing style is a little hit and miss and the overall presentation could use a little tidying up in one or two key areas, but I think you're onto a winner here.

The love triangle being used with people over the age of 80 is an angle I've not seen used all that much, particularly in a horror setting and I'd like to see more of it, because you've not set up a few key parameters here for the viewer - are Harold and Edna related? Who was the third woman and why has Harold got a major crush on her?

I wasn't the biggest fan of the tiny teeth being used in huge mouths, as that just made me question the drawing style, plus I've never met anyone over the age of 45 that uses the phrase / acronym "FYI", so that might need to be ironed out of the script. Sure, this particular one is set on a horror background, but do they have other times and themes that you can exploit with them? I certainly hope so.

[Review Request Club]

ManNSmkyRoom responds:

Thanks for watching, I hope to do more with these characters too.

Give me the recipe!

Wow, the very idea that a goat-demon could be killed by a yoghurt made from goat's milk may seem absurd, but the whole piece seems to come off very well, in the end.

The animation style is top drawer, though I have to admit that I was a little distracted by the goat demon's bouncing bosom during the skipping scene. How child like and innocent, combined with some form of BDSM, as she skips over an elongated nipple. Not my cup of tea, to be honest, but we'll let the others have a crack at it and see if they enjoy it.

The castle is a fantastic setting for this, even with the destructive tendency towards the end of the piece. A shame that it was so short, as I'd have liked to see this part play out just a little longer, such as answering if there were survivors from the exploding goat-demon.

[Review Request Club]

Sexual-Lobster responds:

thanks!

Additional Verse

Seriously, I thought that there would have been another verse on this, from Bottom, a sitcom in the UK:

"Do you balls hang low?
Do they wobble to-and-fro?
Can you tie them in a knot?
Can you tie them in a bow?
Do you get that funny feeling
When you're hanging from the ceiling?
Oh you'll never be a sailor if your balls hang low!"

Still, the animation was very funny and the look on the guy's face, as he ties his balls in a bow around his head like a schoolgirl was disturbing and yet very funny all the same.

I like that you addressed racial issues with throwing a black sack in there, just a decent piece of writing on that part. A shame that there was no audio credit for it all - I'm not sure whether this is your work or if you've borrowed the audio from another source. Either way, it doesn't matter, so long as it's mentioned in the credits.

If I were writing this script myself, I'd possibly have a few guys in the video, one using his balls as a skipping rope, another looking on with a sad face, as his balls don't hang low enough.

[Review Request Club]

koit responds:

The audio credit is there at the end of the animation and in my description. I wrote, recorded and produced it.

Glad you like it though.....

And yeah, good idea re the skipping rope !

Good balance

I think that on reflection as the piece should be taken as a whole, it looks good - you've balanced the meme references out there (I'm thankful that no MLP got into the Sketch collab, as that would have been too much) with some surreal, conceptual and fantastic art works.

Many of the authors here took something completely random and ran with it - that's the point of sketch pads - they are a work of art waiting to happen and only you, the artist can see what it will become, before picking up the medium of choice and getting to work.

Probably the piece that left the most of an impression on me was Bob the serial killer, by fredstermaster and the woman's mind, by Airfarie95, despite the interesting screen wipe before by Yhtomit. They really do give an insight into the psyche of the artists involved as well as showing off their plethora of skills in animation.

You've all done a good job, with regards to the pieces you've created, so well done. As for the editing team, the lineup seems to get stronger every year, which is both good and bad - more incentive for established artists, though slightly less for those trying to make a break into the big show.

Finally, where was the audio credit for Fatboy Slim's Right Here, Right Now and Gangster Trippin'? Not in the credits and not credited on the infobar. Please sort that out!

[Review Request Club]

Nice introduction

Well, a big hello to all of the cast and the idea that they all have their own signature... "abilities" really sets the piece off to a fantastic start. I'm not sure why Bandit Boy would have fallen through the floor, though I get the slurp sound from Drool Boy and the fact that Fly Boy keeps doing the "aeroplane" after goal celebration, like Italian footballer, Filippo Inzaghi.

Perhaps it would have been better to show us a bit more of Ropey Rick and what makes him tick, because as introductions go, we really don't know that much about him, except that he appears to be normal, getting pissed because his friends make a mess of his house. I've got like that before, but not to the same extent, because my friends have stopped before we have to call the insurers in.

Great delivery of the punchline, Bandit Boy seems to be the dry witty one, though there are chances for other things to happen and change this perception over time.

I can't wait to see more of your work, get on with it!

[Review Request Club]

GristlyBear responds:

It's true, the title has Ropey Rick in it, yet you see him the least. I racked my brain for a while but couldn't think of anything viable (I had a few skits drawn out, but as good as they were, it didn't seem animation-worthy).
I might add to this series someday, but it won't be soon.

Thanks for the review!
webufs

Fascinating

Well, this is a triumph for Clock Day, if ever there was one. From the animation style, through the portrayal of the characters and the gamut of emotions they go through, to the classical score used, this piece is absolutely gobsmacking.

Where to start lavishing praise upon this piece? Well, for starters, when you watch it again, the silhouette of DeathClock standing above the scaffolding messing with a pulley system shows great foresight and true dedication to your craft. The decision to shrink the clock face in the hole and leave a largely black space across the front of the clock is brilliant, particularly when you've used a lot of facial expressions to convey a great deal of emotion and you've not used voices or speakonia.

The little things have been done right, with things like DogClock rotating on the spot, when called by his master, before walking demurely away. Everything has been well thought through, complete with things like rehydrating Strawberry, before bashing him into the landscape, which I never saw coming. Though I probably should have, it was incredible, because the laugh was from deep down and was 100% real and very much deserved.

As for the writing, it's a surreal journey and it crosses one massive continuity error in that he's big enough to be on a building site in one scene, then suddenly, he's a hell of a lot smaller than DogClock, being buried by him. Cunning writing device, or a little mishap with the writing that you hoped no-one would notice?

Still, this is a wonderful piece and it really goes to show that with good writing, careful development and a good amount of time dedicated to the project, you can write a fantastic piece and create it in time for Click Day... or a few days late :P

[Review Request Club]

Merol responds:

THANKS A LOT FOR YOUR REVIEW!!

About the building, I really didn't realize that, but it's a good point, my bad. You can always think of it as a very small building, it makes much more sense that way!

THANKS AGAIN!!

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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