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Coop

1,156 Audio Reviews

746 w/ Responses

Not bad

I think I've heard something very similar to this before, but I can't quite put my finger on where I heard it, which is a shame.

It could have been longer, which would have been great to hear you extrapolate it, giving us a whole 2 or 3 minutes of your inspiration. Try it and let your mind wander with the piece, before you sit down and start to refine it, pulling up a final draft which you would then submit.

[Review Request Club]

BreakingFaces responds:

It's just a theme song, has to be short.

A little short

Not a bad little track, but i feel that you've tried to throw too much into such a short track. It's got a good beat, but towards the end, there is a few other drum beats that interfer with the tune.

If you're going to do that, take some time to make it logner and gun for more lenght and variation.

[Review Request Club]

loogiesquared responds:

=3!

I can see the theme

It's not a bad take on Final Fantsy, but I think that you need to tone the beat down a little - they rarely show this sort of pounding beat and this one is starting to get on my nerves a little after about 5 plays.

Would this be a normal fight or a special one - personally, I think it's a bog-standard fight that you come across while walking around the local area. Could be useful for certain people making games or movies around this sort of genre, so keep at it.

[Review Request Club]

genee responds:

hi there mate, sorry about the pounding beat :P, well it was driven to be trancy remake experimentation so i guess that was succesful :P
the song comes from ff8, when you encounter some soldiers, this guys are all hyper and cr8zy so their fight music is that theme and well the very first time i listen to the original track got me in a great mood and all hyped up XD, amazing what a song can do :P

Ambiguous

Seems like you're trying to put two vastly different emotions across here - the high notes seem to be trying to portray a joyous event, while the lower start puts me in the mind of deep forboding and sinister activities.

Some dark things are going on in the pre-dawn light and the sounds of the higher pitched keyboards just seem to send the wrong message to me. Perhaps you need something that is a little quieter, perhaps building the suspense from whatever is transpiring within the shadows of the pre-dawn.

[Review Request Club]

jxl180 responds:

I guess that's one way to put it.
thank you,
jxl180

Almost tribal

I like what you've done with this tune - it could almost be taken as a tribal war drums beat, but the cymbals that you've put in don't go well for that effect. Plus you'd need about 20-30 of them all trying to keep the same beat, which might not work too well on your program, because it's too accurate for the beats.

About 2.30, it does sound a little messy, as too many drum beats are all trying to get into the same time space, so you might need to tidy that up a little.

Good work, keep it up.

Mad-Muppet responds:

Thanks for some constructive criticism!

Not bad.

A good effort, but lacking in variation, to be honest and somewhat brutal about it.

There is a decent foundation, but I think that this piece really needs a big lead guitar solo, just to finish it off. When I'm expecting the solo, it doesn't come. The early part with the speedy part doesn't count for me, as it feels like the bass tries to keep pace.

If you were to stick this on a Flash submission, I'd say it works well with beat 'em ups, as my girlfriend playign Soul Calibur in the background really works nicely :)

[Review Request Club]

Sonofkirk responds:

Hum ... The guitar solo at the begining isn't enough, well. I will see if I can fox that problem ; ). Nice to hear that this song goes well in the background lol. Thanks for the review Coop.

Two worlds, as one.

A nice piece, with a rather unusual sounding instrument selection for the main focus after the piano.

There really aren't many instruments that can draw attention away from the piano, but this is one that overshadows it in the duet. Keep it up!

It's a good length, but I would stress that a little more variation is required. Perhaps a little percussion in there would assist a lot more.

[Review Request Club]

DjCompass responds:

Thanks. I know what you mean, finding things that come out over piano can be a pain XP Or else, way to easy...

Take it further

This track isn't a bad start, but I feel that in order to make a proper classical piece, you really do need to aim for 3-6 minutes. One minute really isn't long enough to express yourself in this medium, particularly on a Piano (Harp?)

I think that you've got what it takes to expand upon this loop, but I don't think that loops have any part within the classical genre, unfortunately.

[Review Request Club]

Not bad for an experiement

I think this tune has what it takes - nice variation, beat, rhythm and a good sense of what comprises a good trance anthem.

If I could have said anything, there needs to be more variation in the part between 2 and 3 minutes, as it seems to get a little monotonous then, but that is due to such a fine tweak that it's almost imperceptible.

The track skips a half note in the middle as well, which I would certainly attend to as well...

[Review Request Club]

You're full of shit

I just thought I'd get my opinion across now before we start, so that everyone knows where they stand.

Sounds to me like an experimental piece, that isn't particularly creepy or anything, but the instrument sound that you've got that sounds like rattling a stick in a tin can is a great little addition to the piece in a whole.

I think it needs to be longer and include more things like variation, giving a whole new dimension to this piece.

[Review Request Club]

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 42, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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