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Coop

1,156 Audio Reviews

746 w/ Responses

Very Final Fantasy

This just reminds me of a general startup tune for the introduction of a Final Fantasy Saga, which builds up the expectations of a wonderful story that will take up the next 6-8 weeks of your free time in order to complete it.

I think that you've surpassed most piano on this site with this layout. It's a wonderful piece that conjures up such amazing imagery, but I would have to ask if it is hand played or whether you did it via a programme?

You've taken this piece to such incredible highs and lows on what has proven to be quite an emotional ride and though it sounds like one piece, it has proven to have much more depth and even a few chapters to in, none too dissimilar from an overture from soundtracks of all the great film scores.

[Review Request Club]

SolusLunes responds:

I wish I could say it was hand played- but alas, I cannot play the piano, so I had to use Reason to write this in. Well, rather, it kind of was hand played, as each note was played through a midi keyboard, just that it wouldn't sound anything like the song if you heard me play it. I really more entered this song in five-note or so increments, continuing as I felt I got it right. :D

Sounds more like classical to me

A nice piece, with the piano playing second fiddle to the percussion and brass, which is weird - the piano should and does tend to be one of the dominant pieces of an orchestra.

I'm interested in how you got inspired for this piece - the way that it sounds is that there is some sort of force sallying out slowly from a stronghold towards a battle. It doesn't sound like they got there, but it does seem that they marched out solemnly toward whatever fate they could carve for themselves.

To alter the piece, I'd make the piano the central part, which to me seems like a no-brainer, because pieces like this tend to get carried by such a powerful and expressive instrument.

[Reivew Request Club]

SolusLunes responds:

Ehhhhhhhhhhhh.

I DO like the piano, and I agree it does an epic job of carrying many music pieces, but I wanted to try something new for a lot of this.

The inspiration: First I started with the steel-string guitar part. Then it built from there- I guess it was just a result of tooling around in Reason.

Hard indeed

Certainly a hard, pumping beat, that has beaten the soft, grey matter between my ears into submission.

I think that you could have done with a few more bits and pieces of the tune, when you didn't have the driving beat, as aside from the driving beat, you had some other good tools to drive the tune along. An awesome cracking beat and the melody that came through at about the 2 minute marker. Sadly, when other parts of the tune increased in volume, you couldn't hear it, which was a real shame.

If you focused on these more subtle parts, I think this song would be brought a lot further forward. At least it's something to work on for the next version.

[Review Request Club]

agnryfaic responds:

Yeah, a couple of more hours of finetuning would've worked like a charm. Sadly, I'm a lazy bastard, so I didn't D:

Thanks for the rev ;)

Nah...

I'm not such a fan of this piece, as I was of the first one. You've made this shorter, less committed with regards to length and although you've made an attempt to loop it, you need to spend more time making sure that it sounds just right.

The concept of a biohazard is seemingly wandering lost in this tune, which is a shame. I can't really relate to anything to do with a biohazard for this one, so maybe I'm missing something along the way.

[Review Request Club]

loogiesquared responds:

._.

A shame it's so short

The real issue with this tune is that it is only 30 seconds long. Without wanting to sound unfair or anything, it doesn't loop, so you've lost out on both aspects - if it were about 2-3 minutes long, it would be acceptable as a tune. Otherwise, if it was looping well, it wouldn't sound so... off.

I think that the tune that you've presented is nice, with a few bits and pieces that sound like you've thought about a Toxic Biohazard and how people responding to such an alert would be like. I think you've encapsulated that initial panic, but it's the aftermath that you want to take further and expand upon.

[Review Request Club]

Too short

It's not a brilliant loop, but it does have potential. What I'd suggest is that you work on making the spaces between the notes equal, as there is one in the middle that is off by maybe a quarter of a second, but it makes such a difference, especially if it's on a track that loops over seven seconds.

When you get that sorted, loop it over and over for about 2-3 minutes, then expand upon it. Use this as the base and build up things like a beat, a melody and other bits and pieces to make the tune sound better. Sure, if you'regoing for an 8-Bit sounding loop, you don't have much to work with, but there is a lot more than you've got at present :)

[Review Request Club]

mikkim responds:

I'd seriously like to see you expand on this song.

Reach for the sun!

A wonderful piece, great vocal sampling, a lovely beat and a nice melody that has all been blended together perfectly. The only thing about this tune is that it doesn't loop. Still, that's just being a little picky.

What you need to do to make it better is to maybe have a 30s solo on the keyboards, possibly with the beat dropping in and out of the context, just to highlight that piece. You've done a little bridge of it, which was great, but I just feel that needs to be taken further.

[Review Request Club]

DeejayDeeZ responds:

Thanks, im glad you liked it :)

And yeah a keyboardbreak is a good idea, im not going to change this song, but I will remember it to next time.^^

- Deejay DeeZ

Good drive

This song certainly goes in for the driving beat and the melody, which blends in nicely with the beat, then grabs the tune and pulls it forward, giving the beat a chance to pace itself - reminds me of competitive team cycling, where one part of the team goes to the front and presses the pace, allowing the team mates to follow and catch a breath, before one takes over for the next push.

I think the use of the vocal samples was well done and not to excess, which is far too easdy to do in a format like this. Good to see the restraint used here.

I think that I might have used a few more different vocal samples, just to keep the variation going, but other than that the tune is technically sound.

[Review Request Club]

Well balanced

I could see this being the sort of tune that would be on the hi-score page of any game, just a little ambience for it. The only real problem with that being that this tune would seem a little involving for that sort of track.

Not to worry, you could certainly use it as a backing track for a platformer or a real time strategy game. With regards to the beat, it runs nicely through the track, but the higher pitched melody that you run over the top of it sometimes clashes with it. Nothing major, it's just something that you need to work on a little more in the mastering stage, as you tweak a note up or down in pitch a little, perhaps removing a few of them altogether, especially near the end, as it just seemed to fall off the rails a little, when it got really busy.

[Review Request Club]

TheMayo responds:

thnx for the advice
i might look into it

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 42, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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