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Coop

1,158 Audio Reviews

748 w/ Responses

Drummer let you down

Not a bad track, but the drummer needs lessons, because that freestyle bollocks in the background kept no beat to the rest of you. If he's going to do that, you guys need to start with it and let the drummer call the shots and stick with it, as opposed to telling him to follow you and watching him go more abstract than Pablo Picasso.

I think that there is a sitiation where the guitar, vocals and keyboards is a brilliant combination, sort of how the Pet Shop boys could have been if they'd have had the talent.

Good lyrics, more practice required to get the band unity in it and finally consider getting a bassist, just to add more impetus to the track.

[Review Request Club]

StickyRemnant responds:

Haha, the drums are done by me on this one, I guess I should stick to guitar! I had something in mind similar to "There Goes The Fear" by the Doves" I think it'd work in theory but Im not the best on drums.

As for bass, there is a bass there. I think I must need some monitors because people keep saying that they can never hear the basslines in my tracks - probably due to me mastering with headphones (which are pretty bassy)

I'll redo the drums. Cheers for the review

Which city would this be

I'm trying to picture which city on Earth this could be - Obviously not New York, as it's already got a few of its own, while the Classical Genre doesn't really fit with modern cities like there are in America. Sydney is a possibility, with the harbour bridge and the Opera House, but possibly a little too modern again. I'm ruling out place like Tokyo and I think this has got to be heading for Europe, with places like Berlin, Munich, Paris and London.

I think that there is certainly a good background here for a piece that would suit being attached to a piece of time lapse photography of one or another of these cities, without the lights going out at all during this time.

The higher notes here in this piece could be reminiscent of the snows that have hit recently, so I can see places that are highly suited to this, especially as the lights increase even more, with the snow to reflect them back into the sky.

[Review Request Club]

Nice sound, but a little slow.

To be honest, if it's an Ostrich run, I'd have thought it would have been a lot faster - those things can really get a good head of steam going if you let them.

I think that the piano isn't bad here, but there are one or two areas that do need some work on them, in order to give a more rounded feel. Don't fade the intro in over so long, it just seems too quiet. If you';re going for a crescendo, give it a chance, by starting louder and building the sound up quicker.

Sounds a little Eastern European to me, on reflection, that's a good place to start with, but it needs something else to perhaps cross a culture barrier.

[Review Request Club]

The-Mercenary responds:

Thanks, but this is the Menu song, so it' quieter and slower. There is a second part to this that's much faster paced that will serve the gameplay. It fades because it has to loop, and for something like this it makes more sense for it to fade and come back then to loop perfectly. I think the "Koto" is what makes it sound Eastern, but that's a Japanese instrument, it just sounds different when its in midi form and its normally a melody instrument, I used it for chords/rhythm so it sounds more percussive.

Vocals were too Manowar

I think that the music of the track was very good, but the vocals need to have something done to them - perhaps lose some of the gurgling sound effects from the voice, as it sounds very difficult to understand at the moment.

The music scarcely needs any improvement upon from someone like you, so just keep doing what you do. It could probably be longer, but that would be the only flaw that this piece has. Giving it more length enables more variation and a chance for your talents to shine even more.

[Review Request Club]

SessileNomad responds:

i almost took the chorus effect off a little bit, but i decided to go with it, guess i made the wrong move xD

length..yes...i know

thanks for the review man

Not bad

This piece sounds as if it is building up to something for later on in the presentation, but it isn't getting to the climax. Sort of a cliff hanger, where our heroes realise that they have followed this trail into the woods and then realised that they have become lost.

I think that it's a pretty good track with suspense, but it lacks that finishing blow. Still, never mind, as it is a pretty nice ambient loop, so that people could use this for a great many things, including menus on games or movies, should they so wish to create a suspenseful air to their pieces.

[Review Request Club]

Nice sounding piece

I think that this is a nice;y balanced piece - perfect for ambience in all but one key area: It doesn't loop. If you take off those 3-4 seconds of silence from the end of the track, you would be able to loop it better, which makes for something a lot more useful to the wider world of people in the market for Ambient music.

I think that at the end of the day, this is a nice calm piece, that kind of rekindles memories of yesterday's trip to see Avatar, so there is some good company there. Flying over the forest canopy, or wandering through the forest in a serene setting like this can do wonders for the mind's eye.

[Review Request Club]

itsameyayo responds:

Avatar was a fantastic film! Thanks for reminding me to get the soundtrack for that movie!

-ImperfectDisciple

Sounds like kids

Hmm, this reminds me of a kind of Peter & The Wolf experience, where the kids wander off into the woods. Personally, I thought that the use of the wind was a little too rough - it seemed like more of an aggressive gust than what the rest of the tune was portraying. This is possibly down to the woodwind of the flute being one of the focuses early on.

I think that calming the breeze down a little (not too much) would be perfect, but this is possibly down to misinterpretation on my part.I know that I'm supposed to be feeling like dead souls are making their way through the forest, but I just can't, as it sounds too light and happy for that. I can't hear the sadness that the title says the song should portray.

[Review Request Club]

Good vocal samples, but not my favourite

To be honest, this piece just screams at me some music that you'd thrown together as a decent track, but pasted the vocal samples over the top of to make it appeal to a target audience.

If you're going to do something like that, the best thing you could have done is to throw in your own voice, or someone else's of the round numbers, to take it away from the Morktal Kombat ties. I think that the quality of the vocal samples was good, but rather than overdo them, you should consider throwing them in only when they are needed. If you were going to use any of the MK voices, why not the shout of "MORTAL KOMBAT!"? That's the one that tends to be used in these things to the greatest effect.

Perhaps allow the music to come through a little more. The buildup was good and the pace increased nicely to reflect this. A little more focus on the music will certainly help here :)

[Review Request Club]

Nice sounding, good pace

I like this tune, as it has got good drive forward. A shame that it doesn't loop, but you can't have everything, I suppose. I like that fact that it builds up reasonably slowly, then suddenly hits a crescendo, which gets us to a stable state to work with the rest of the track.

I can see that there is a lot of activity going on there, with about three parts to the melody alone. I would suggest that you take on of those parts and go to town with it, make a solo, then return to the point of origin, so that the track gets back to this good stuff.

[Review Request Club]

Far too repetitive

Well, how depressing is a song going to sound after you pretty much drag a 10 second loop out for three minutes? The first basic suggestion is that you give some more impetus to the piece, by adding some variation, be it from additional instruments or from different, more catchy riffs.

I'd consider giving the piece a bass beat. You could make a bass beat that is slow and inevitable, such as a tolling bell that accompanies the track, as the seconds slice off the life of the listener, hastening their very doom.

If you're going for morbid, you found it, but that's mainly from a lack of effort, so change up the act and get people to like your music on merit.

[Review Request Club]

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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