Well, thankfully, it's only Jim spinning a leek around in his hand, though I think everybody who's ever seen you flash can only know that you're making better flash movies (hopefully as we speak)
I think that we can soon put this to one side and move on to the proper flash that we know and love from you, but it shows that you've been trying new things, especially with Jim's mouth and this has laid the foundations for some of your later experiments for progressing with the development of this series.
Thanks man, this was sort of done in a couple of minutes, and just because I felt it'd be funny, submitting it to NG was never really in the plan until my buddy (who was a fan of leekspin) told me I should.
I like how this piece panned out - the battle was pretty epic, with the only real issue being that the protagonists kept missing one another, as you'd expect them to have some sort of method to regain health that they had lost over the course of the fight.
Still, with that said, there was plenty to keep the viewer guessing. A shame that you didn't shorten the initial piece with Belmont's servant screaming, as his blood gushed from his open wound, but hey. Now that Alucard has taken over the residence of the castle, does this mean that his reign of terror will begin and that future chronicles will be available for us to see the progression of this region into a more modern setting?
The 'Bloody Zombie' screaming/death is as it is in the game. It's only called a bloody zombie because it's probably the most gushy enemy in the whole thing, especially the death animation as you've pointed out ^^
EDIT: Just rewatched that actual scene and think I figured what you mean. The first scream is the Zombie death via Alucard sword, and the high-pitched 'wweaarroogghhh' is the second zombie having it's soul stolen. Thats yet another issue with the sprites, they're so small so it's hard to keep an eye on whats going on at times if characters are far apart.
Regarding them 'missing', there's only one or two occasions either character misses, the rest is all dodging (Alucard ducking Richters whip attacks / Richter Backflipping Alucard Sword Swings and Hellfire etc) it's just harder to make them look like they're 'dodging' due to the nature of the sprites, unlike all the StreetFighter or Mortal Kombat sprite fights out there where characters actually block and dodge - The only remotely similar ability ANY character has to that is Alucards Shield Block (But of course he threw that at Richter after being taunted, so thats out of the question for the moment ;)
This is the problem I will always have with Castlevania animation - The sprites. Alucards sprite was hailed and praised when this game out years ago, because it's very fluid and so well animated (His hair, his attire, his cape and the way it all flows with motion) but it turns out that he was indeed the most horrible character to work with in this entire movie, because his animations are so long (Smooth, yes, but not very agile) whereas Richter has very few frames per move, allowing me to have him run circles around Alucard (Which I emphasised... Maybe a bit too much) because he's so much easier to work with and agile as a character.
It's something I'll work on - I dont forget the fact that Richter didn't land one whip hit (Sadly I dont have a sprite for him swinging it in his circle attack, or even whipping while ducked) and Alucard can weild multiple weapons but they'd be horrendous to change.
There's a lot of work that needs to be done if I'm to make anything else different or more interesting, but I'm still happy and proud of this one.
Also, without spoiling the movie for potential other viewers, Alucard certainly didn't wrest castle residence considering Richter is still on the loose - The question is what will Richter do in the safety of Dracula's room while Alucard has a face full of demon looking his way ^^
Still, as always, thank you for your constructive review ^^
What a remarkable concept! Such a well devised plot about something so simple, that many people have overlooked it. I like the way that the plot for the sock itself develops like with certain Indiana Jones movies. Perhaps you could have developed that a little more, with some sort of dialogue for the Ogre and the sock, as they clearly have some issues.
When you draw, try zooming in more, to give yourself better control of the cursor, as it will improve the overall finish of your characters and will make the animations look smoother and better finished.
I loved the call back to the laundrette, as lots of people would have missed that out at the end, since it was just a vehicle to start the story. Perhaps we can see this taken a little further, by showing us what exactly goes on in Sockland?
Oh and for the grammar of the title, it should read "Where the missing sock goes", or "Where the missing socks go." Just so you know.
Yeah the title in the actual flash is "Where the missing socks go" the title had to be truncated for newgrounds to the character limit on titles. I really should have just thought up a new title ("A Sock's Odyssey, maybe?), but thanks for noticing that.
I'll try to work on the detail of the artwork, as you suggested.
I was sort of halfheartedly batting the idea of sequel around, which would focus more on sockland, but I'm not sure if I could stomach another sock related project.
Well set up, nice punchline and a good lack of morality - I like it.
I'm not exactly sure about your animation style, as the snowman just looked too weird with his stubble growing over his chin like that. I think that the other names for the drugs were well thought out and you certainly delivered the punchline with a killer instinct.
Maybe it should have been longer when you went over the addictions of the other people in the toon, as it might have been able to take this piece further.
I did have plans on involving the Grinch smoking Pine, but I just decided to scrap that and submit the animation like this, but thanks for the review. I could have work a little bit harder on the animation to extend the addictions and improve Jack Frost's part. Anyways once again thanks for the review, I'll those in mind.
I think what this piece shows is that not everyone's taste can be accounted for in certain submissions to this, along with the problems faced by promising artists who provide parts for collabs, which never get finished. I think that the way that you've layed it out is nice, but I would suggest that you take a little more time on the layout - you could provide a title for the piece, with the author, but then have a 'synopsis' and play button, so people who want to know the information can see it there and then, rather than having it there anyway.
Also, I would have loved a scene select menu, as this would allow me to revisit excellent pieces, like the last one - it was so simply done that it deserved a second watch, but I wasn't really enamoured with watching the whole thing a second time.
Good work, if any of you get that many pieces, you could submit your own collab works as a demo submission, so that you can showcase your work and hopefully get more from it.
I was originally planning to do a Scene Select, but in the end, there was already problems with the space, so I thought that that would probably completely ruin it...
This piece is a little cryptic - much like the Rubik's cube itself :P
I like the way that the animation of the character looks so basic, but so effective. Hell, he isn't even wearing any clothes, but it's not as if you'd really notice such a thing.
With the way it works, I'd have thought that he could have at least manipulated the cube a little, before it transmuted into the birthday greeting message.
It's a little short, but quite a sweet little flash. Good work.