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Coop

969 Movie Reviews w/ Response

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The plot thickens

A well designed piece, with well manipulated sprites and a great sense of timing. You've certainly put some good hard work into the piece and the main issue that you've had here is that it's quite sizeable in file terms, but not very long, so not much plot exposition can take place.

Still, you did your best and gave us an entertaining show. Perhaps Mario and Luigi could have gotten as far as Bowser's place, to talk to him, perhaps shedding a crucial bit of light on the subject. Other than that, you can't really take it much further, unless you chop something off this and add it to episode 1. That little moan aside, I still think it's a good piece. How long before the next one rolls out?

I still think that a subtitles bar would work much better than speech bubbles. Good work with Dr. Light though and the whole Binary piece, when he started to fall apart.

[Review Request Club]

sleeeeep responds:

i like ur ideah of sub bar for speech though i already started the 3rd maybe i can add em in. thanks for the review

also if you decode the bianry code it actually says something

Good work!

Well, that's a well manipulated piece of sprite animation and I'm really impressed with the way that you put yourself to the task of this piece. Little details have not been missed, like the fight in the jail, where the one guard gets slammed backwards into the wall. Moving him towards the wall and flattening him against it is not something you see in sprite games or movies, so well picked out, as attention to detail is always important.

Another good detail that you produced is the individual speech bubbles. I'm not sure about the way that they keep dancing around the screen, so perhaps a subtitle bar can do it more efficiently, with the colour scheme mingled in somehow. Perhaps a spinning coin by the character to symbolise who is talking. For once, I wouldn't actually suggest voice acting in this case.

Perhaps you could have squeezed episode 2 in, but at 6.6 MB, you're looking at a potential loss of quality.

[Review Request Club]

sleeeeep responds:

Thanks, i agree with no voice actors. and thanks for this glorious review

Hmm, very intriguing

Well, I'm sold - I really want to know what this story is all about. I'm not too sure about the pseudo-hypnotic / fit-enducing visual aids you used when the corn dog comes on the screen to give us a quick blurb. Perhaps you could have done with the standard Hollywood movie trailer voice. Deep and masculine has sold a lot of movies over the years, you know.

A good choice of music to get the right atmosphere for the video that you've prepared. Is it ready for submission, or still in post-production, or something like that?

[Review Request Club]

tacobuttfish responds:

It's still in production but will be launched next month (August), I'm glad you enjoyed it and we hope to see you back in August when the full episode is released!
Oh, and we did consider doing a voice-over like in classic movie trailers, the only holdback is we're still auditioning for voice actors and couldn't find the right voice in time. So we went with the classic text to explain!

Thanks for the great score!!

-Taco Buttfish.

Interesting piece

Certainly not the sort of thing that I'm accustomed to seeing around the place, but quite an interesting story line, nonetheless.

I like the animation style and how it all seems to fit together with the vocals, but they do tend to go a little quiet in places. Not to worry, as I know that these things can take some serious time to sort out.

The issues that immediately present themselves with the animation are that the mouth movements for characters talking are quite slow - if you watch a conversation between two people, they tend to move their lips quite a bit faster than Zimmi and Dwab, who I particularly noticed this with.

[Review Request Club]

Rutger responds:

Zimmi and Dwob speak a very slow language. O:

Thanks :3

A little short

I still think that you could have made this into a slightly longer piece, by adding a few more reasons, before pulling the plug on the thing and killing off the main protagonist. (Oh by the way, it's spelled Frank Miller.)

I'm sure that you can think of more thank just the three little jokes that you would have used to make up numbers 1-9, it's not that difficult. How about the car he drives, the income he's on. There's 2 more and I haven't even really bothered to think so far.

The animation is decent, with the drawing style being deliberately 'unfinished' in that you haven't spent time polishing the images, to make them more presentable, thus making the wife and kids look even more ugly and disgruntled.

Don't get me wrong, what you've done so far is good, with a decent punchline, that hits hard, but it needs something else to back it up properly.

[Review Request Club]

HolyKonni responds:

Thanks, good review. I was going to leave for summer vacation so I didn't have so much time. And also, Frank Milla > Frank Miller. :3

Such depth

What a brilliant piece this is - the way that you've poured over the plot line and even with the attention to detail in the background, this piece is superb. Such flowing combat manoeuvres, that really keep us coming back for more. The reviews that you have had and the scoreline for this piece quite fail to do it justice.

I think that a few smaller issues with the combat could have been resolved quite simply - no blast marks when the bombs go off, considering that the SumoSamurai character does leave significant damage to the surroundings, you could at least have a few scorch marks. Perhaps it would look better if scene two ends up with the paper walls on fire?

In the final fight, I would have thought that Rose and Snowball could have tried to hit their nemesis at the same time, since they are both accomplished fighters and, judging by the amount it took to finally kill him, he could have parried no end of attacks from both sides.

Still, when you consider how amazing this piece is visually and with such a great soundtrack, I can only speculate that the next instalment of this wonderful series. Granted, these seem like individual missions, unlike the Madness series which might have inspired it (If it did, I feel sure that you have surpassed it, with your own style of animation and the detail that you bring along.)

Certainly worth the wait to see something as good as this.

[Review Request Club]

Mottis responds:

Thanks!

I was supposed to add the scorch marks on to the explosions afterwards, but I..... just... forgot, honestly. In fact I didn't even remember it until now. Oh well.

And the idea about the paperwalls burning, amazing. I never even thought of that. O_O Then again, a flame is extremely difficult to animate. Something I will attempt in Bk5.

They're called colons ;)

Not a bad piece, but it certainly could have used voice acting to get it all working together nicely. The piano / keyboard mole song was too quiet, especially when the flames of hell started to flicker.

If you added the lyrics to the piece, you'd end up with something that sounds a lot better and has another dimension. That way, you could expand it to some sort of mini chapters, where the mole acts it out, then part of the song comes in and carries us to the next part. How about that?

It's got potential, but sadly, it's not quite there yet.

[Review Request Club]

blackcat2000 responds:

I know they're colons, it's easier for everyone to understand if I refer to them as :'s though =D

The voice acting was indeed something I tried again and again... it was just difficult to get the right pitches (me+singing=bad) and to get the right timings... There would usually be a line or two which was just a split second after or before they should be, making it sound really odd.

And I'm not entirely sure what you mean by lyrics, since my piece had 'lyrics' to it. Although really, this piece indeed had around 13 'mini-chapters' (except with the song throughout) which were individual scenes... it lagged a ton so eventually I took the painstaking effort to put it allll into one scene.

And yeah, I'm still working on my animation =P
Thanks for the review!

Ok...

Well, the drawing style needs an additional tweak - try zooming in more to give you a greater degree of control over the outcome of the image. When you zoom back out, big lines will look smaller and will have given greater attention to the detail.

I think that it's a little weak on the plot, with the 'father figure' being able to throw something 651Km I think it bounced and pitched (rolled end to end) more than it needed, as the friction would have killed the momentum long before.

I'm not entirely sure about the arm & Hammer reference, but to keep things in perspective, it just seemed unnecessary to me.

[Review Request Club]

naronic responds:

once again NO PLOT
yeah, I was pondering using my Vcam in this movie but decided against it for time sake

I really don't see anything wrong with my drawing style as everyone says it needs tweaking...
but the arm and hammer seems like it fits doesn't it?

thank you for the review :)

Interesting works

The piece with Captain Planet did kind of stick in my mind - I never considered that anyone would ever remember that particular children's programme.

Still, some of the animations really were just too short - come on guys, would it have killed you to add an extra 15-20 seconds? The Garbage man piece could have been condensed to one piece, with the intro, followed by the actual sketch - I'd have only considered splitting it if there were more sketches involving him.

Don't get me wrong, there were some one shot wonders that don't need any setup - batman falling off the ledge was perfect for comic timing and the other s should be made longer, to really make that piece stand out.

All in all, it's good stuff, but a few little tweaks here and there would have produced a better finished article :)

[Review Request Club]

Makeshift responds:

Thanks for the review. Those few little tweaks will be tweaked in the next collab! xD

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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