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Coop

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Abstract

Well, it certainly gave me a an impression that you need better writers or writing skills to interpret pieces like this. Normally, throwing together random sorts of pictures and animating them in a round-about sort of way doesn't tend to get you anywhere (oh well, the practice is good, that's for sure), but there seems to be something in there that you've managed to get sorted.

With the way that this piece has been put together, I was not the most inspired by the imagery presented. However, some of the bits looked decent, so concentrate on those to develop them into better pieces.

I think that you've got a great sense of producing fine works, but not quite the ability to hold yourself to them, so the work doesn't get finished to the standards you set for yourself. Try using slightly fewer themes through the piece and work more on the better parts - lose the flashing backgrounds and focus on things like the couple of singing individuals. Make them more dynamic - more moving parts, get the lip sync right, that sort of thing and you'll be away.

[Review Request Club]

MonoFlauta responds:

haha tahsnk a lot for the review, anyway is a very old one flash, so i find usefull many of your tips but some of them i already have, thanks :D

Not bad

I think that you could have ended the piece better. The music sounded so sad, so it might have concluded slightly better if we'd have seen the guy hit the tarmac and bounce, leaving a bloody, battered corpse on the pavement.

Still, the massive amount of cheat used to get you from Monday to Wednesday made me think that you could have varied it slightly. Something slightly different to some of the backgrounds - The barbers could be closed on the Wednesday, there could be a calender in the office, the guy walking up the office could have a different coloured shirt or tie on etc. You wouldn't have to redraw everything, so not too much effort to get it all sorted and a little effort makes a big difference.

I think that there is definite hope for this one and a great deal of expression has gone into this piece as a whole, so keep up the good work.

[Review Request Club]

Icandraw responds:

hmmm :/

Lower-quality Brackenwood / 300 / Kill Bill

Hmm, this is a very interesting piece. I can certainly see where you're coming from with this and yes, I'd say it was worth the wait and then some. Quite how you're not winning awards for this, I'm not entirely sure, but the next chapter should be released quicker, so that you can capitalise on the waves of kudos that you are receiving for your work.

I think that there is a great show of multiple inspiration sources for the animation, which is brilliant. Firstly, it seems like a Brackenwood tale, with lesser graphics (few people can compete with Adam Phillips in this respect, in all honesty) and you do focus on the small details. When you show the grass blowing in the wind, I would personally have had more than one wave on screen at a time and made them more random, as opposed to a great swathe across the field.

Then there is the training part, where this young chap is attempting to grab someone's eyes out of a statue for training. Very reminiscent of Kiddo when she is training in Kill Bill, under Pai Mei, with the amount of dedication required and the borderline contempt shown by the master toward the pupil.

I guess the countdown made it seem like 300 to me, as the body count just carried on rising and allowed the number of enemies come crashing down to four. Another Kill Bill moment presented itself here as the main character stood on people's hearts, causing them to explode. It was really well done, in a cinematic sense and as a result, you've got a great method laid out for future episodes. I think that the way this is going to pan out for episode 3 will really make it stand out and as a result, you've got a lot to work on, just to make it worht watching.

Please don't leave it so long this time, as you will need to keep the series fresh in people's minds, before you release the next part - it's very worthwhile, as you will get people like me that come along and really genuinely enjoy it.

[Review Request Club]

AM-Frasier responds:

I'm glad you were entertained.

There are a number of stories and themes that have inspired me and in this Story "Monkkey" , like with many of my works it is a package of things I would like to see in a story. So to a huge degree I'm entertaining myself and my small circle of friends that know where I'm coming from with this. But, I am very happy when the story extends outside of them and is thrilling for others I don't know. That too is inspiration.

Thanks for taking the time to watch my animation.

Needs more

A shame that there isn't more to a potentially powerfully evocative piece here. The lines need to be thinner when it comes to ageing the film, which would look absolutely great if you did this - it's too clumsy at the moment.

With the almighty lack of plot, you've made a rod for your own back, so please give it some story to work with, as opposed to a looping conversation.

I know that this can be made a lot better, even if you're not gunning for the whole piece to be an award winning expose of the way that black people were excluded from things at the turn of the 20th century. No-one's forcing you to go that way, but it wouldn't hurt to make a more balanced piece.

[Review Request Club]

tehslaphappy responds:

Wow, never really thought f it like that. I'll keep it in mind. Thanks Mr. Cooperman,

Some strange symbolism

A short, but powerful piece, that really does have some great symbolism in there - if you intended that, there is a great sign or two that you're not as shallow as some people think and say that you are ;)

I like the backwards music, the psychedelic background, not flashing too fast, as that would be very off putting. The way that it all seems to get into a scenario that the subject is doing drugs of some kind and as a result it tripping off his face. From this, the backwards spinning clock hands on the eyes, the bloodshot and the changing colours can be indicative of certain things like acid or magic mushrooms.

Perhaps I'd have done something with the main character actually walking along and seeing some powder labelled "hard drugs" and then taking some, before this happens.

The message of "Don't do drugs, unless you really want to" could be taken either way and I'm not going to over parent it by saying that this encourages people to take drugs. It's not really a positive propaganda piece for drugs, so I think you're "in the clear", so to speak.

When it comes down to it, you do need to get some sort of animation going there, which leads in and possibly an aftermath from the trip, to show other effects, although, this might mean you go the other way and make it a strongly anti-drugs piece, which I don't think is your aim...

[Review Request Club]

tehslaphappy responds:

Lmao, I learned more about my own submission reading your review.

lol

Not bad

Three decent jokes, all delivered pretty well and gift wrapped with some rather average animations and a burgeoning hatred for this series of games.

I think that I can even get bored of LazyMuffin's Breakfast Song, which I didn't view possible. I think that you've proven that the douche in GTA3 is completely emotionally detached and as a result probably has some sort of deep seated psychological problem that will lead people to finding him in his room one night dressed up like a nun.

CJ in San Andreas is slightly more straight laced, being unwilling to try Talcum Powder, but then again, it's a case that he needs to speak, so vocal samples there would have been brilliant.

As for GTA IV, I can't see too much about this, as I've never played it, but a decent vocal loop replayed froma strange point and a silly little animation never really got it off the ground for me. Perhaps it needs a plot to get me really interested.

You've got some good drawing skills, so use them wisely and you'll go far :)

[Review Request Club]

tehslaphappy responds:

*bows to Coop*

Good flashback

But I would say "he trudged towards the inevitable", as opposed to walked towards the eventual. This sort of writing does make one hell of a difference when there are so few words actually used in pieces like this.

The graphics are decent, as is the plot exposition. I love the way that you've done the flashback, but you are still going to need to work on the positioning of the speech bubbles. The pane where the guy sitting in the wheelchair was talking to the speaker-phone was set fine, except for the positioning of the speech bubbles.

I know that you've got the talent for this and perhaps with the basic sketch of the scene, it would be beneficial to your pieces if you then tried to fit the speech bubbles in a certain order, I think you would find it much more rewarding.

[Review Request Club]

Celx-Requin responds:

Interestingly enough i actually did have this debate with myself, the reason why I decided to use the "eventual line" instead of "inevitable line" is because I was making a very subtle homage to Kings short story "Everything is eventual"...

I guess no one got it :(
Sincerely,
- Celx

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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