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Coop

1,156 Audio Reviews

746 w/ Responses

Not a bad tune

It's got a little twang of the Mexican about it and this is what for me, brings it forward as a truly Spaghetti Western song, even though the Spaghetti Westerns were all made in Italy.

I think this tune has potential, with the fact that it's pushing itself forward as the basis of these sort of traditional John Wayne movie tunes, so given that you've set yourself a nice base, you can expand it, with a bassline, maybe some drums and maybe even some "Rawhide" style vocals.

[Review Request Club]

Nice

I think that the start of the tune needs to be cut, so that you start with the happy jingly piece, rather than the count in - that way it would loop much better and you could certainly apply it to many children's style games to show that the participant had achieved a high score.

It's nice and impressive, so that this indicated something good has happened. Need I say more? I don't think so.

[Review Request Club]

Adam-Beilgard responds:

I personally would get sick of this real fast if it were a loop, the idea being at the end of a level this might play if they met all their objectives, and their little character can dance around or something. I dunno.

I'm glad you thought it was impressive, thanks for the review!

Alice 2000

Not a bad tune - this seems more of a modern adaptation of how life would be like for a modern day Alice in Wonderland, as she steps through the rabbit hole in pursuit of the ever-elusive White Rabbit.

A new world of whimsy and wonder awaits, but the problem with this tune is that if you're going for this analogy, it needs to have a darker, more sinister side of the coin, so that you can express the point of how scary it was for her.

Also, you could trim the bass line at the end for time, it's not needed with that low hum, once the rest of the tune has finished.

[Review Request Club]

Chymo responds:

Yeah I'll trim the end. I like the idea of having a dark side. Maybe I'll add a darker version as an interlude on the album half way through, using some similar melodies so that it's recognizable. Thanks for the review.

Not sure about the dreams

It was a good song until the dream sequence started, which takes away from the original song so much that you actually feel that you're in a different tune - there's too much variation there and it feels like you need to split the song into two pieces and treat them like the two separate entities that they have become.

The first piece sounded excellent, with a well worked tune and vocals to suit near-perfectly. With that under your belt, you must have felt like you were able to vary the track, but for me, it backfired.

In the last minute or so of the track, where the music starts and stops, it really sounds awful, so you need to do something drastic about that - most songs of this length are justified in being so long, but this seems like you're trying too hard to reach this pre-determined length.

[Review Request Club]

soulofbass responds:

thanks for your input, i don't agree with everything you say but i appreciate the time you took to write this

I can feel WipeOut

It's a nice track that would be well suited to playing WipeOut to, but the main issue with this track is that the lines are too repetitive for my tastes.

If you went and added more variation, this piece could certainly go places, taking you to the edge of your senses, for the ultimate driving experience that we have all come to know and love with the games in the WipeOut series.

A good start, but a little more work is required before SCEE contact you, asking permission for some of your tracks to be used on their games ;)

[Review Request Club]

A little raw

This isn't a bad piece - it's better than anything I could play, after all. I would suggest that you spend some time working on it, in order to bring the whole piece forward.

I think that it's more like a sad sounding rhythm guitar line, accompanied by a tearaway lead, which needs to be worked at bringing the two pieces together, in order to convey the feelings of this sound better.

It doesn't seem to be a piece that requires the addition of either drums or vocals, and I think it might actually harm the track to add them. If you're going for a ballad, try making it longer and having a solo section, where the lead guitar takes off on its own, allowing the bass to rest, reflect and then join back in with some new ideas.

[Review Request Club]

Good Ambience

I think this tune can certainly be used as an ambient tune, just to give some atmosphere - it sounds like a very 'spacey' themed tune, that tends to gravitate towards the weightless feeling of performing tasks in outer space and the feeling of being more than just one part of a well oiled machine.

With the way that it pans out, this could make a nice menu tune, although I wouldn't normally suggest that you limit yourself t something just like that, rather than pushing further. If you made it a better loop, it would be able to fill in all sorts of ambient gaps in the market.

[Review Request Club]

Pumping in the club!

A nice tune, that's got the driving beat to pass it through most club scenes. This piece is powerful and if it weren't for the overtone of static on the melody, I'd have played it a lot louder.

I think that the melody is nice, but could use a little more variation, as could the vocals, since they just repeat whenever you feel like putting in another "On the Dark Side" Not that I'm complaining, but it could use another sample, just to make it more impressive, when the Dark Side comes in.

[Review Request Club]

Krussi responds:

Thanks for the review :D

Yeah, I looked for vocals fitting the Darkside vocal, but didn't find anything that I liked :/
I don't really know what you mean about "the static on the melody", but I can guess that it has something to do with the lead synth, or the mastering, since I'm not that good at EQing or master my tracks properly.

Well, thanks alot for the review and the pointers :)

Cheers

Zag-Zag

Are we to believe that this is some sort of crescendo, as it only Zags? If so, it's an ingenious way of conveying that sort of theory.

I like the way that the pace conveys a great sense of urgency for the piece and I can certainly see how it would be suited to a racing game, for example, but let's not draw the line there.

You've got quite a scope for variation with this, as it's a pretty basic loop, so this can be stretched out, giving rise to extra bits and pieces of variation to the piece, which is really all you need. Of course, stretching it out a little combats the fact that it does not loop so well, which would be nice.

[Review Request Club]

Krussi responds:

Thanks for another review :D now when you say (write) it, I feel like it could be used in a F-Zero or Whipe Out racing game, if I were to remove the ambience samples.

I'm not sure if I should continue on it, or if I should leave it as it is :/
Anyway, thanks alot for the review and your time :D

Cheers

Ode to Sunset

And so, as the sun slips below the line of the horizon, ushering in the chill caress of the dusk, we bid farewell to yesterday and look forward to tomorrow.

I think this is a remarkable piece, as it puts so much thought and merit into the ending of the day and the promise that will accompany the next day which is yet to come.

I'm not sure about that drum roll sounding piece at the start of the track - it just doesn't seem to serve any purpose, so removing that would only be a boon for the track. I think that you've certainly shown promise with the inception of this piece.

[Review Request Club]

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 42, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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