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Coop

1,161 Audio Reviews

748 w/ Responses

Sit and watch

Picture yourself lying on a hillside, staring at the visage of the moon as it wheels overhead, enthralling and captivating those who watch.

It's not quite as relaxing as that particular imagery that was cast, but I can see what you're trying to get at - perhaps make it slightly longer and more calming - perhaps add some harp music, as the ethereal sound of angelic personages overhead might add to the mystical properties of the moon itself?

[Review Request Club]

Dragproductions responds:

Thanks for the review

Ah, positive effort

This track is a nice sounding tune - one that maybe even qualifies for 16-bit games. It's a little more detailed than your last track, but the intro says very little about the tune that you're trying to put across.

I assume that this is your personal theme, as opposed to the traditional 1970s TV Series "Z-Cars", which some people might think about.

Try making this longer and adding more variation to this, as this particular piece has a good scope for variation and development.

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Too simple

I'm sorry, but you can't make an effective loop from 9 notes, then loop it around again, to double it in length and then drop the whole double loop by one octave and play it over again.

It doesn't convey anything that people want to know about what the tune relates to. Listen to the tunes that accompany 8-bit games. Seriously, the term "8-bit" does not translate to pile of shit, so why feel that making a tune like this will do games of this calibre any justice?

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zcaar responds:

To tell you the truth, I din't make this...............that's right! Mikkim did......

Don't give up the day job

To be honest, this isn;t the sort of tune that you expect to hear while fighting a boss or even being introduced to one, even in an 8-bit gaming atmosphere.

It's a decent start, but after about 5-10 seconds, when it starts to go downhill, you need to reign it in and start conveying that the boss is big, is bad and is out to get you, rather than the fact that you're going to win. Themes for Bosses tend to be full of trepidation and fear, because these are the most stern of challenges that are going to be faced by a gamer in any given game.

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zcaar responds:

I blame all on Mikkim, his idea, his approval

Gets repetitive

Sadly, this track does lack in variation, which brings it down slightly from the technical grace that you've given us. It's a nice sounding track, but after a few minutes of this, I'm not so encouraged by it and it needs to have a little while to calm me back down.

If you could take it slightly further - extend the track out to make room for some variation and then throw some variant melodies in, it would certianly help to give this track a much needed boost.

[Review Request Club]

la-yinn responds:

This point has been brought forward already, but it is indeed the truth and I certainly agree that it lacks in variation.

At some point, I will be redoing this track but for the moment I have bigger projects I want to focus on so the 'extended boost' will have to wait. ;p

Thanks for the review!

Not a bad tune

It's got a little twang of the Mexican about it and this is what for me, brings it forward as a truly Spaghetti Western song, even though the Spaghetti Westerns were all made in Italy.

I think this tune has potential, with the fact that it's pushing itself forward as the basis of these sort of traditional John Wayne movie tunes, so given that you've set yourself a nice base, you can expand it, with a bassline, maybe some drums and maybe even some "Rawhide" style vocals.

[Review Request Club]

Nice

I think that the start of the tune needs to be cut, so that you start with the happy jingly piece, rather than the count in - that way it would loop much better and you could certainly apply it to many children's style games to show that the participant had achieved a high score.

It's nice and impressive, so that this indicated something good has happened. Need I say more? I don't think so.

[Review Request Club]

Adam-Beilgard responds:

I personally would get sick of this real fast if it were a loop, the idea being at the end of a level this might play if they met all their objectives, and their little character can dance around or something. I dunno.

I'm glad you thought it was impressive, thanks for the review!

Alice 2000

Not a bad tune - this seems more of a modern adaptation of how life would be like for a modern day Alice in Wonderland, as she steps through the rabbit hole in pursuit of the ever-elusive White Rabbit.

A new world of whimsy and wonder awaits, but the problem with this tune is that if you're going for this analogy, it needs to have a darker, more sinister side of the coin, so that you can express the point of how scary it was for her.

Also, you could trim the bass line at the end for time, it's not needed with that low hum, once the rest of the tune has finished.

[Review Request Club]

Chymo responds:

Yeah I'll trim the end. I like the idea of having a dark side. Maybe I'll add a darker version as an interlude on the album half way through, using some similar melodies so that it's recognizable. Thanks for the review.

Not sure about the dreams

It was a good song until the dream sequence started, which takes away from the original song so much that you actually feel that you're in a different tune - there's too much variation there and it feels like you need to split the song into two pieces and treat them like the two separate entities that they have become.

The first piece sounded excellent, with a well worked tune and vocals to suit near-perfectly. With that under your belt, you must have felt like you were able to vary the track, but for me, it backfired.

In the last minute or so of the track, where the music starts and stops, it really sounds awful, so you need to do something drastic about that - most songs of this length are justified in being so long, but this seems like you're trying too hard to reach this pre-determined length.

[Review Request Club]

soulofbass responds:

thanks for your input, i don't agree with everything you say but i appreciate the time you took to write this

I can feel WipeOut

It's a nice track that would be well suited to playing WipeOut to, but the main issue with this track is that the lines are too repetitive for my tastes.

If you went and added more variation, this piece could certainly go places, taking you to the edge of your senses, for the ultimate driving experience that we have all come to know and love with the games in the WipeOut series.

A good start, but a little more work is required before SCEE contact you, asking permission for some of your tracks to be used on their games ;)

[Review Request Club]

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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