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Coop

1,161 Audio Reviews

748 w/ Responses

Impression of you...

The impression I get of you is that you don't seem rteally committed to proper long projects at the moment. You bail out of what would be a perfectly good song when you've barely finished the intro.

This one sounds like if you carried it on for another 2 minutes or so, that it could be a really nice tune. It was just warming up, by the time you came to the end of it, which I feel is a real shame.

It's a ncie instrument, the organ. If you could continue with it, I'd love to hear what else you can present to us on it.

[Review Request Club]

Conal responds:

Well remember theres a better version, this one got fucked up.

Not long enough

Well, this track isn't what I'd call sounding like a squirrel - you'd need to speed it up and make the whole piece sound a higher pitch to reach that level.

I'd also suggest that you make it longer - these aren't real audio submissions that could even be included in games - the quality is too low and they really would need to be more substantial to carry it in my opinion.

[Review Request Club]

Conal responds:

.K.A.Y. next one!

Not bad

This is short, but acceptable. It sounds like a decent backing track, but I could suggest the best use for this is with voices, for when there are radio-based communications. It literally sounds like you've recorded a static track off the radio.

Still, I'll not suggest that you could be so shallow and I'll instead say that you've come up with a decent loop. I'd say it needs to be longer, because in this guise, you might need to increase the variation, sot hat the viewer doesn't spot what it is that you've done.

[Review Request Club]

Conal responds:

kK.

Needs working on

I couldn't really tell what this sound was, as when I tried to play it, I heard it loop about 10-12 times. It doesn't fit like the sound of a robot, but that may be down to the whole thing of it being looped incessantly.

As I then listened to it as a sound in it's own right, it does remind me of a Robot moving. However, I've never heard of robots who move that little - it doens't loop too well, so make it about 4-10 seconds long and then the artist can mess about with it as they see fit.

[Review Request Club]

Conal responds:

Say what?

I think my ears are bleeding...

I prefer my guitar music that I can actually hear over the background noise. This one was so offensive to my ears that I had to back off from the speakers. If you cut down on the static and other crap that was in there, I'm sure that you've got a good tune in there.

Trust me, I know Rock Music, I've been listening to it for the best part of 20 years. That's not Rock... underneath, I don't know, but over the top it isn't.

I'd say it needs to be a longer tune - about 2-3 minutes, rather than 23 seconds to really give us the good impression of how this tune is going to turn out.

[Review Request Club]

Conal responds:

I can't convert, But I submit them anywayz :3

My god!

The looping really made me (and quite a few bemused faces in the office) sit up and pay attention. The robot noise itself was pretty good, though I did think your author's comments of "Turn it up" was certainly a sick joke.

Like Haggard suggested, put them all together into a large collection of similar sounds, leaving gaps between them, so that artists could choose which sounds were required. (It would also only take up one slot on the audio credits as well :P)

[Review Request Club]

Conal responds:

Hey, that givez me an Idea....
If people use loadz of slots them I'm moar of an attention whoar.

Stops rather abruptly

It's a nice little tune, but I think that the effect was rather spoilt by the end of it.

It sounds like your idea of hell is quite an industrial one, where people are made to break rocks, or other forms of hard labour. I can imagine certain Devils walking around, cracking their whips across the backs of their slaves, to keep them working fast.

[Review Request Club]

Conal responds:

Ok, freak.

Nice tune

I'd say that you need to work on the drag along the strings with your guitars. Maybe turn the amps down slightly, as it sounds like you're trying to drown out each part of the tune with each other bit.

I like the lyrics, but I'm not entirely sure that this is my favourite music. Not that that should take away from the tune at all, it's a good piece.

If the guitar was played maybe an octave higher, it would be in better keeping with the vocals, as the guitar does sound quite deep, comparatively speaking.

Look forward to hearing more of your work.

[Review Request Club]

LenardNotLenny responds:

Yeah, its kind of hard to turn the chords an octave higher, because they sort of are. And the range is too large for me to move it all up. Thanks for the review, and I will keep on making music.

Calm, yearning

This tune appears to want to be something, but it can't quite figure out what. I can now see why you called it 'untitled*'

Works nicely with the badgers graphic and the various parts of the music that you explored over this track certainly lead to a lot of variation, although I'm not sure about the speed increase in the middle of the track onwards.

I was glad when it finally came back down from the sugar high and resumed a more controlled track, like my title suggested.

[Review Request Club]

The Final Countdown!

I could quite happily put this on a loop on mu iPod and go for a run with this - nmot sure how long I'd last before collapsing in a heap, as it really does build up to quite a sick pace at the end of the tune.

Reminds me of WipeOut or Sonic the Hedgehog, with the pace of the game, possibly even something where you need to complete a task before the time expires.

A nice track, but might need to explore the possibility of coming down after the speed up, to something slightly more calm.

[Review Request Club]

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 40, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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