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Coop

1,158 Audio Reviews

748 w/ Responses

Evanescence

This tune takes a while to get going from the piano intorduction, but when the guitars came in, you didn't dissapoint. What I felt that was missing here was the length of the guitar piece and maybe some vocals.

The guitar seems to be the dominant force of the track, when it starts, taking over nicely from the piano. After the guitar and drums stop, the piano sets in again, but it feels like you've dominated the track with the piano, which is essentially overkill.

Still, a very nice track, if only for more guitar playing.

[Review Request Club]

GronmonSE responds:

Can't the guitar, the drums, and the piano just all get along? *shot for bad joke*

I didn't intend to have one instrument dominate the track, rather, set a mood with the piano and finish it off with the guitar.

Thanks for the review!

Not enough urgency...

For this piece to sound like an alarm, you really do need to ratchett up the tempo and maybe even increase the pitch of the notes. Reminds me more of people trying to escape from a prison, for example.

Nice length on this tune and a good use of the scales in this particular tune. It didn't really loop that well, which was dissapointing. More work on that is definately required, but with the fact that the tune is 3 minutes long, you've given us a chance to forget about it between loops.

More variation is a must for a track this long.

[Review Request Club]

Nice tune

I liked this piece - it's good to see a tune that's been added to another submission on Newgrounds, for a change.

The tune has a certain Final Fantsy quality about it - certainly not a distinct quality of it, but it's definately there. The harpsichord was a wonderful instrument to use in this instance and I can see it in certain 8-bit Dungeons and Dragons style platforms, for example.

It was a little on the short side, but overall, I liked it.

[Review Request Club]

Doesn't say Boss fight to me...

Not that it's not a good track, The track is good and you can feel the importance of the tune, maybe with some good plotline before the fight itself. I'd say that the boss fight needed to have more urgency about it, so this crucial tune could be used to build up towards that climactic conflict.

I have heard tunes like this used for boss fights before, but nothing exactly major, in the terms of the boss themself.

What I do like about this tune is the excellent drumbeat. That does convey a sense of urgency and forboding, which is always useful in something like this. If you're gunning for a video gmae, you need to get the player's pulse elevated and give them something that they won't neccessarily be able to fight against so easily. This is one of the sneaky methods of doing that.

[Review Request Club]

RyeGuyHead responds:

exactly

Sonds more Sonic this time ;)

A slow tune that I can think of as Sonic? I know it's almost a contradiction in terms, but it is still believeable to be a Sonic tune.

Did you write this yourself for your Sonic flash? I'm looking forward to seeing how that plays out in the flash if that is the case.

I think that the piece is nice on entry to some sort of deserted looking building that may or may not contain an evil genius, complete with sub-plot and nasty fiends to fight, for example.

Try slowing down the tempo, it makes it sound more creepy. Trust me.

[Review Request Club]

knuxrouge responds:

Thanks!

Let me get this straight

Is this tune actually from one of the Sonic games? If it is, you've adapted it well, as it doesn't seem like a tune that should really be in Sonic the hedgehog

At 1:54, there is an issue with the volume of the track - it suddenly jumps up in volume, so I'd be sure to address that and listen to the track all the way through, before submitting your next work. It's like proof reading in writing - it's not done just to waste time in the music lessons :P

A nice tune and some good work on the piano has given us some sort of up-tempo borderline Jazz track, where someone appears to be looking through some sort of Haunted House, possibly in a silent movie.

[Review Request Club]

knuxrouge responds:

Okay, thanks for your review!

Can see this in Ministry of Sound

Only under a different title - Karbon's Hollow Remix (Z) doesn't seem right to print on the back of an album with all the rest of the tracks that would be in there.

I'd certainly suggest that you slow the tempo down a little, as the instruments all blended in together at present sounds just a little too crowded - slowing down the beat a little would give you more space to work in and it would allow each instrument to be recognised - particularly in the first half of the tune.

Certainly shows promise for good audio in future from you.

[Review Request Club]

So we take flight.

I liked this tune right from the off - you've given me the great prod in the dirtection of feeling that I am flying on the back of some giant bird. The pauses only seem to be some sort of glide in this interpretation that I've got running through my head, so it works nicely.

Having listened to it now, I think it might be something that would suit a Final Fantasy style game, as the characters travel from place to place, preferably during flight, but not neccesarily flying, as it's that good.

[Review Request Club]

FunkmasterCatking responds:

I've never played any Final Fantasy games, I hear so much good stuff about them I probably should try it...

Thanks for the review!

Interesting...

Aside from the vocals being difficult to understand, this is a nice tune. Aside from posting them in your comments, what else could you do to make them easier to understand? I don't want a different vocal style, as it's good as it stands at the moment.

A good piece, with some interesting instruments thrown into the mixing pot here. I might consider adding more bass, just to give more emphasis to the vocals.

[Review Request Club]

MusicIsBliss responds:

there were a couple things i was thinking about to make the vocals clearer, but i didnt really want people to know the lyrics at the time

one thing was to layer a another copy of my singing, eq up in the high end, and down everywhere around 1.5k and 320 Hz, and then add alot of reverb, prettyy much as backgroubnd vocals

the other idea i had was to edit the sytrus instruments so the pitch is a little higher at the beggining of the note, and slides in, cause it adds more human like aspects (in my oppinion)

maybe next time i make a song like this i will make better lyrics and then make them easy to understand

maybe ill make a song about newgrounds...

I'd alter the backgorund...

Not the worst tune I've ever heard. Not even close to that.

I'm quite impressed with the melody over the top of the tune, as that's certainly the strongest point of this tune. Where you come unstuck is the backing tune, which sounds out of key in places and it tends to make the edges of the tune seem frayed and ungaimley. Working on this aspect would certainly assist your progress with this tune to no end!

Seeing your edit in your notes, Vocals might work, but you'd have to think long and hard about what you'd get the singer to sing and what key they'd be in.

[Review Request Club]

WritersBlock responds:

Thanks for the review. I think I notice the part that sounds out of key, but I think it's only just out of the chord, and the rest of it's in key though... Thanks for the comments, they're helpful.

Cheers.

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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