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Coop

337 Art Reviews

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Nice 3D

I think this is a pretty well created little piece - it's got a lovely layout and it looks CGI on the main hull of the ship, while quite cartoon-like on the wings - this might be down to a lack of 'clinical detail' or hard edges, but it's something that certainly looks very interesting for a start.

I know that it's just a piece to be added to a later work, but the background could be a little more inspirational - adding a quick Sci-Fi layer wouldn't ahve killed you, after all :P I like the shadows and I'd have been particularly impressed to see how you tackled that when compared to some sort of building, for example. With the wings again, would there be something different for the shadows there, as they look like they are made of glass or perspex, of some description.

I look forward to seeing what it is a part of.

[Review Request Club]

Kinsei responds:

I don't know a sci-fi layer might have done me in, those things are dangerous man....
o.0
yeah, an issue with a lot of my stand alone models it that they lack any sort of context, not background at all. probably something should work on.

If this doesn't get chosen for the Cyberpunk ship I have an animation I want to play with. so it's cool all the way around.

Cool review, thanks

It's a good start

I think that you've certainly gone a good way to capturing the essence of Charles Schulz' Peanuts Cartoons. The facial expression of Charley Brown is a great image and shows that you've really studied this well.

I think that you could have done a little more with regards to the shape of Charley Brown's face and smoothed out some of the lines - these things come with practice, so they will start to look better after a while. I'd concentrate on the difficult parts, like the collar and places like where the legs join the socks. Paying attention to detail is a great thing here and doing something to the background wouldn't hurt.

I think with the background, you can get away with using a straight edge, as I'm sure that Schulz himself would have. Get that sorted, then do something about the colours - a more vibrant yellow, a more imposing black and making sure that you stay within the lines - there's the one piece over the left shoe that looks a little weird and out of place.

Taking those pieces in your stride, I'm sure you can make good progress.

[Review Request Club]

Fro responds:

I didn't even think of using a straight edge. If I were to do this again I think it would be better to color on the computer because crayons just don't cut it lol.

Level up!

Well, that's a pretty damned good piece of had drawn art I just saw there! Though I'm not quite sure what the background is, you've certainly gone to town on the production of the character. The detail is exquisite - from the strapping on the arm, to the occasional blemish on the leather strap for the sword and the creases in the clothing.

You've found a nice tone for the flesh and I think this is the crowning glory of the piece, as so many aspiring artists fail to get a decent tone for standard skin - it's either too pink, or too pale, but you've got the balance there, with a little orange added in places, which could easily be passed off as arm hair, judging by his hair colour in the piece :P

I think that there could have been more detail in the right shoulder, as it doesn't quite look buff enough for the rest of the body. I know that it's hiding behind the torn sleeves on the vest, but it might make more impact if there were a little more muscle tone detail there. The same can be said for that right arm - muscles that big tend to have bulging veins along them, so one or two, just for an additional insight would work tremendously.

Finally, I'd suggest something with the hair - it doesn't look realistic enough for me - you've coloured it as if it was one swathe of colour, in the same way (and colour!) as his shirt. Directional colouring can create the effect that the hair is actually composed from your pencil strokes, giving the impression of more hairs than are actually outlined.

Good luck with the sketchbook tour!

[Review Request Club]

Kinsei responds:

yeah, hair has always been an issue for me. Guess I should practice more then, huh...
As for the BG I was really out of ideas and didn't want to pull away from the original piece, so I just did something abstract.
Thanks for the Review, it's really helpful.

CGI?

I'm sorry, I can't really rate this higher. It looks like what you've done is use a computer generated algorithm to produce the fantastic looking background and have then used your art program to write over it with text that can only be described as 'distracting'.

The text is not in keeping with the piece and the 'black hole' in the centre needs to be blended more skilfully into it. I would suggest that you take more time to blend the colours into the black, to make it look less glossy and artificial, almost as if there is some sort of corona around an object heading into this warp.

Other than that, the only suggestion I can make is to put more effort into your comments, so that you describe what people are actually supposed to see - conflicting interpretations can ground a piece, which is a shame from such a promising start.

[Review Request Club]

mikkim responds:

I would make the bullet look unartifical if that is what it was, but it is a bullet going into the warper, and also a piece of art that can be seen in different ways is a GOOD work of art, so this is a bad review.

Too much fog

While I like the three dimensional qualities of the board, it's not present at all in the playing piece, so you really do tend to fall down a little there.

I guess that you've tried to get the background sorted for perspective, but it doesn't seem to work very well, as the concentric squares are out of proportion, so they don't decrease in size at a uniform rate.

If you removed some of the fog from the piece, you'd have a more crisp looking finished piece, which might suddenly look better - tell me, is the chess piece a knight from the back, a rook, or something else? I'd have suggested that you gave it a shiny finish, as that's what these sort of playing models tend to be - finished in a gloss and well kept for games which are quite large in ceremony.

[Review Request Club]

XwaynecoltX responds:

Yeah I know what ya mean about the chess piece thanks for the review

~X~

A few minor issues here

I think that there could have been a few minor changes to make this piece look a lot better. The addition of an ocean to the background would have completed the trifecta of sun, sea and sand. Perhaps changing the colour and / or the position of the sun would work wonders as well.

There is no shading, which is a big disappointment, to be frank. You need to have shadows in there, to add a certain degree of realism to pieces like this. The same could be said for indentations in the sand, where coconuts have fallen from the tree - they would not necessarily land perfectly 'tuft up' and some would roll a little way from the tree, it's how they spread over time, as trees.

I know that it's from back in 2006, but sit down and give it another go, I'd love to see what you can come up with :)

[Review Request Club]

At the end of the tunnel

A nice piece, with great use of perspective and shading to bring a nice effect to the secondary border with the piece. I personally think that the frame that you put around it is certainly a good, simple effort and the best way to improve would have been to make the piece slightly bigger than a postcard.

The shading in the corridor / tunnel is good, looking at the way that the doorway would produce shaded areas, but it doesn't allow for perspective that way - the shadows would get closer to the wall and possibly even disappear altogether by the front edge. A nice set of stone effects across the whole of the piece, possibly leading me to believe that you could do with a greater variation in textures, just to give the impression of different materials used in the construction.

A marked improvement on #2 ;)

[Review Request Club]

XwaynecoltX responds:

Thanks

~X~

Not bad

Not exactly the sort of clarity that I was expecting, but wouldn't it be something where the squares are the same dimensions? I know that you can cite perspective, but it doesn't quite work for me.

I'd suggest that you look at the shadows cat on the board, perhaps making the corner highlights only on one corner of the squares, rather than the way they fall on corresponding corners - it just doesn't seem physically right. With the shadows that play across the tiles, it seems that you've done different abstract patterns in each tile, but I would suggest that they are made more similar - just to show that imperfections in the piece would change the reflections, but not majorly.

I'd have suggested a shadow being cast by one side of the board, fulfilling the 3D effect and the border is quite nice. I'm not sure about taking up so much space with the title, though the signature is nice and well displayed.

[Review Request Club]

XwaynecoltX responds:

Hey coop thanks for the review i know what ya mean, to be totally honest this was just a test art piece i made several years ago when RG was up, my other ones are abit better

hope to ge more reviews on my ar stuffs thank you in advance

~X~

Looking good

While it could probably do with a background, this is a very nice looking piece. Rather reminiscent of something from Final Fantasy, it does look pretty good.

I would suggest that you make the hair a little more 'fly away', with a few hairs out of place, just to make it look slightly more realistic. Plus, what are you doing with the shoes having absolutely no detail? You've put such effort into things like the jacket and the creases on the jeans, that it does kind of leave a bad impression of an unfinished piece.

[Reivew Request Club]

CelestOrion responds:

Yeah, I have to agree about the shoes. I'll be pouring more effort into my next few pictures, and hopefully I don't grow lazy during the process.

Pretty basic

I'm not overly impressed with this piece, to be brutally honest. I think that the way that things pan out, you've done a rather simple line drawing and filled it with colours in something that could be done within 10-15 minutes.

Your finishing is untidy around the hairline and the hair itself wouldn't look like that - individual strands don't make clumps like you've got all over this piece - the occasional wisp of hair out of place would add a degree of realism to this, no doubt. I'm not sure why you've given Jebus a "Jayson Werth" style beard, because if it's trying to be Jesus, it looks so out of place, it might as well be a black guy at a Klu Klux Klan meeting.

[Review Request Club]

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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