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Coop

746 Audio Reviews w/ Response

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Great stuff

I'm not too much of a fan of the introduction on the piano for this piece, because it's a little too repetitive for me, but then when it starts to blend with the guitar and drums, the tune really takes off.

I think that maybe a few vocals are called for here, even if it is a theme for RohantheBarbarian - perhaps we need to see if he's got a mic and get something sorted that he can abuse people as he sees fit :P Perhaps that should be his edited version though.

I know the guitar was played by you - what about the drums, bass and piano? Did you get them from your audio editing suite, or did you play them yourself as well? If you played them yourself, then you're just too damned talented!

[Review Request Club]

Sonofkirk responds:

First, thanks for the review, Coop, I'm always happy to see reviews from you, it's always constructive and helpful.

The intro is actually a bit repetitive but I added three 3|4 bars in the intro to make it less repetitive and to have it sounding more interesting. It would seem it doesn't really work :P.

I was thinking about asking Bad-Man-Incorporated or XxCrucifiedxX to record some vocals on it but I forgot about that, next time I catch one of them on the MSN I will make sure to ask them.

Yes, the guitar is played by me, the bass too. Though I don't have any Midi drum kit so I can't record the drum myself, as a consequence, they are programmed. It's the same thing with the piano, I don't have any Midi controller so the piano is programmed too.

Thank you again for the review.

Steady Beat

This tune isn't a bad start at all - it's got a nice steady beat and while the melody is a little quiet for my liking, it certainly reflects well on the overall performance of the song.

The vocal samples are nicely worked - what did you do to them, to make them sound like someone's playing them with a PIG attachment on a guitar? Whatever you did, it sounds nice.

I think that this piece could have used more variation, even though it is only Ambient. Try working up and down the keyboard in different ways, just to give a slightly different sound to the piece a little later in the music, as it makes it sound like a longer loops, which in essence is what it is - we don't want the listeners to feel short changed.

[Review Request Club]

Jimtopia responds:

Well thanks for an honest review. In order to make the vocals I ran my voice, as well as the tune, through a vocoder. I agree that there needed to be more to this, but your creativity kind of dies when you work on something for 4 hours straight. x_x

Please clarify

Do you mean this piece is inspired by children, by baby goats, or an actual tune called "Kids"? I'm confused about this...

Still, regardless of that misinterpretation of your wording, it's a lovely tune, that's got a nice beat and some good melody, combined with a lovely bit of scratching in the background, which for me carries the piece to the next level. With this in mind, it's helping to add dimensions to the track and from here, the song itself can be seen for the creative qualities.

I think that you need to knock about 8 seconds off the introduction - give us a chance to get straight into the tune - I turned it up, as I wasn't hearing anything, then nearly blew my head off with the volume, when it started.

[Review Request Club]

thegreatmorph responds:

children.

the kind that ride around in groups of bikes trying to scare people by nearly running into them and turning away at the last second. I imagine this to a be a soundtrack of their every day kind of happenings if you see what i mean.

thanks for the review :)

More mastering please

This tune would be awesome if we could tidy up that static touch at the tips of the notes - I tried everything that my headphones could offer me - turned off the bass, turned the volume down to a reasonable level and listened to the tune a few times through to make sure it wasn't interference from something else, but alas, we have this issue.

Still, when you can take that static out of the equation, this is a wonderful tune - quite a basic loop for a start, but it has that nice intro and outtro. If you can work on some variation for the middle, rather than just that sliding scale, it would be nice for the beat.

The melody that you threw in the middle isn't really anything to write home about - try making it move around the scale, rather than a line of notes that are all the same, then up for a few the same and down for another line - otherwise the tune is in danger of sounding too one dimensional.

Once these pieces are worked on, you can really take it to the next level.

[Review Request Club]

thegreatmorph responds:

thanks you pretty much pin-pointed everything that i duislike about most of my stuff.

well, I'll try and get work on them but it's all on my old computer so there's nothing really i can do about it now.

Thankyou though! Really appreciate it.

Out of body experience

This seems to me to be a piece where there is someone lying in a bed - possibly something akin to Lord of the Rings style, for the costumes and background. The victim is some sort of warrior, who has sustained injuries, but not something that will immediately kill him. He is in a foreign land and as he lies there, he experiences an out of body moment, swooping overhead to the land of his birth, seeing that his family is still well and that his actions have helped to save their way of life.

I think that it could have been made a little more dramatic - stop the melody for a little and have a drumbeat to complete this masterpiece. You've given me a really good start to the day, keep it up :)

[Review Request Club]

TheBellmaker responds:

Thanks for the review, Coop. I enjoy your reviews the most (mostly because they tell me how to write more awesome songs in detail). As for adding drums, percussion is definitely not my forte. I will make it my forte in the future, though, because alot of good classical songs have really awesome drums in them. Thanks for listening!

Ambient House

This piece is beyond a single genre to describe it. The ambience of this track has given us a large scope for using it as something that you would find on a great many things like menus or even certain driving games - it's got that lovely rhythm to it that can uplift drivers who are making their ways to or from work.

I think that you've come up with a lovely track and perhaps a little more variation would be the icing on the cake - just throw in a lovely guitar solo, with maybe just a thump of the beat in the background, then blend the rest back in.

[Review Request Club]

Skela responds:

always cars with you :P
Thanks for the review.

Poignant

A nice little tune that makes people feel slightly sad when it comes to the crunch - possibly for the funeral of a great warrior, who gave his all in battle, only to be cut down by the enemies.

It just makes me think that some days are good days to die. Mostly life is worth living, but when it all boils down to it, most people will find that it's a lot easier to get onto this earth than to get off it.

I think that you could have made it a little longer, possibly adding something like a string solo in the middle, just to add to the production of the rest of the piece. Maybe the strings should bring forth a vibrance and an indication of thanks for whoever made the ultimate sacrifice.

[Review Request Club]

FairSquare responds:

This is a helpful review. Thanks! :-)

So you won

Ah, so the battle was won - this seems like the celebration music for afterwards, when people are enjoying the prospect of prosperity and benevolence from either the new ruler, or the fact that the existing one remains.

Still, a nice uplifting piece, with a good sort of Kirby or Legend of Zelda feel to it. I can certainly see this having wide ranging implications for use in flash.

Perhaps it needs a trumpet solo, rather than the basic loop that is used throughout, but we're getting there.

[Review Request Club]

FairSquare responds:

Thanks!
I hope that it will be used in a flash, but none of my music has been used yet.
Maybe in the future... :P

A good day to die

This is the sort of tune that would go along with the forces who have the odds stacked against them. "Today, my loyal followers, I cannot promise you victory, but I can promise you an end so glorious, it is worth the bards telling epic tales of your sacrifice for generations to come!"

The drum beat being slightly more up-tempo than the sort that is resigned to defeat, it still has the underdog's overtones, but I think that it is still worth being prepared for the battle.

Not that this is how the battle will play out - it's more of a piece dedicated to the preparation for the battle as opposed to the conflict itself, so maybe a few other bits and pieces need to be changed. Battles might need something more ferocious in tempo and beat, to get the blood flowing, even with the slow motion pieces that directors like to do in things like Kingdom of Heaven, for example.

[Review Request Club]

FairSquare responds:

Thanks for your review! :-)

Good stuff

A nice driving beat, a well composed melody and some neat variation combined well makes this tune a decent effort that puts me in a good mind about the sort of hell you are referring to - a loud, industrial place, where evil never sleeps.

The fast pace of this all makes me feel like we are not here for fun and games, especially when the melody puts a great sense of urgency in place, as if I really shouldn't be here and should be after a good look around, since I'm not in hell for my own sins, merely as a reporter in this sense.

Could maybe use a little slower section towards the end, as if it was a large hammer slowly falling, echoing the judgement of the infernal court on the souls of the damned. That would really top the track off.

[Review Request Club]

Blackdoom13 responds:

Lol like the way you described it. Makes it seem cooler than it is.
Thanks for the review!

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 42, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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