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Coop

1,492 Movie Reviews

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The One True King!

How many different flash did you want to trawl through?

That was quite brilliant, for the different media you went through with Pico having to be drawn in around 10 different styles, just so that he can fit in with each constituent part of the flash.

Personally, I thought the Donkey Kong part was the best, the way that you made the fight scene fast paced, but highly detailed, was definately worth watching the whole flash again for. What I'd suggest is that you sepnt a little lionger on the ending, as StrawberryClock is surely worth more of a fight, since he is a boss, after all :P

Not much chance of a sequel, but there are others out there, who would covet Pico's crown, just as the Locks coveted StrawberryClock's crown, when he wore it.

[Review Request Club]

<3 Blockhead

Well, this is one of the best Madness day submissions I've seen, from the inception and the conclusuion of the preloader. Of course, it's not as good as Madness Preloaded for the twist to the preloader :P

Of the two submissions invaded, I think you did a better job with Blockhead - did you cut the voices from various episodes of Blockhead, or get Michael Swain to voice them himself?

The tankmen part was funny, with plenty of cock jokes and the What is love skit for Jesus and Clown, but with the voices a shadow of the original, it's a trifle dissapointing. Why is the clown portrayed in his traditional colours, if Hank gets made into Black & White?

[Review Request Club]

swiftstylerX responds:

Michael Swain did in fact do the voices, and he ALSO did the voices for the TANKMEN skit, because he volunteered and I wasn't in the mood to wait for Johnny to reply and get him to send them as well, when Swain was so eager to do them himself.

We weren't too sure what to do with the clowns colours, because we didn't know if people would recognize him without them. I guess it was just a gamble.

Thanks for the review!

Decent start

I think that at first you certainly showed us how you are skilled with the manipulation of sprites, which is always good.

What I'd suggest is that you really need is to change the tortoises to shells when Mario jumps on them, rather than just having them land on their backs. It still gives potential for the one survivor to jump over them.

The sound was decent and, considering it is a firrst flash, you've made good progress.

[Review Request Club]

A good start

I think that you have made a decent enough start with the manipulation of the sprites, which is always a good solid platform to build upon, but there are some parts which you need to work on, to bring all of your skills into line:

Putting a solid black line along the base of the flash window, to contain the subtitles is a good start - granted, it cuts down the space with which you have to work, but it stops them being more of a hinderance to the flash.

When a character speaks, move their mouths and don't bother indicating on the subtitle bar of who is speaking.

The other thing I would suggest is a different graphic for the candy box. You've used the level 2 icon with a yellow background, but I would suggest that you at least get some sort of name added to it, before shrinking it down in size.

[Review Request Club]

The-Red-Jack responds:

Thanks, now I know what to do next time

Tell me about your mother...

Are you currently under the influence of, or have you ever taken strong narcotics?

That was frankly surreal. Not to say that i didn't like it, I found it to be quite a nice (if somewhat disturbing) flash, especially the part when the guy stabs himself in the eye with a helping hand from the guy with the yellow head. Was that a simpsons reference there, by the way :P

This sort of flash is randomness at its best, where you can control the flow, only by directing it to an equally bizzare progression. Where do you get your inspiration?

Catoblepas responds:

No, I'm sorry but I didn't make this under the influence.

Slightly better

I'm glad that you've dealt with the muzzle flash issues I said about in the review for part 1. I still thank that you're trying to run before you can walk with this.

Try working on getting the stick figures to walk, rather than just having them phase along the floor, as if they were teleporting minute distances or even hovering above the ground. I'm not expecting you to come up with something like Xiao Xiao in your third submission, but I am expecting to see you make some steps towards becomeing a good artist and animator.

You've taken the first step and have shown that you can take aboard criticism and use it to your advantage.

You've still shot a few characters and had the blood fly out the wrong way. If someone gets shot in the front, the blood would mainly come out of their back, as the exit wound is a bigger hole and much more traumatic. That's a sly little one for your to bear in mind there.

Some of the action was a little fast, so you couldn't really tell what was going on. Others, you had to wait for what seemed like an age for the sound of the gun being cocked, which isn't good. If the sound isn't working too well, cut that particular sound file and move on - it will help make the action look more fluid.

[Review Request Club]

Phantox responds:

I agree on what you said that some fight scenes went a bit to fast. On the sounds, I had some problems so they couldn't be displayed correctly.

Anyways, thanks for the review.

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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