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Coop

506 Game Reviews

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Both!

Simple concept for the game, coupled with the difficulty of certain iamges that you've given us. The best thing that you did for this was removing the colour of the pictures, as that way it really does make it quite a challenge.

I thought that I'd do really well with this game, but first time out, I got 17 of the 21 available, so it proves that under the time limit, you've got to think very fast in order to get the answers right.

A good interface and the only issue that I really had with the whole program was the audio track that you used - it could do with a mute button, just to preserve my sanity :P

[Review Request Club]

Bezman responds:

Thanks for the review!

Looks like most got 17-19. It's really hard for me to judge the difficulty when I took the pics myself, so I'm glad it worked out OK!

If I have half-arsed music on any future submissions, I'll remember the mute button. Sorry about that.

Don't Beg

When you write in your author's comments, please don't ask or tell people to reccomend your flash for a collection - it will get reccomended if it's good enough, trust me.

Thsi program has issues like any other of these cheap parodies. Personally, I think that the system has been completely done to death, until someone comes up with some sort of new program that can actually replace Windows... Oh wait, they already have those, but their success is limited for some strange reason.

Like Little-Rena says, Paint doesn't work properly, because you can actually paint on the background of the 'windows interface' The screensaver is buggy as well, as when it shows you what the program does and I was changing the backgrounds, the screensaver engulfed the whole screen, even while I was trying to work.

[Review Request Club]

ZiggyZack99 responds:

OK.

Needs more...

I think this game needs lots more thought - Link isn't even animated for when he moves about the screen. You've got quite a wide area where the characters can interact and even if you are moving away from them, you still get the popup, even if you've used backspace to close the window. A solution to this might be found in the flash forum on this website.

I would suggest that you study the LoZ games more closely and use similar sequences of scenery to make the backgrounds better - without this, the game does look quite shitty overall. I couldn't walk in the shop, which was disappointing. There's plenty of filesize left, so why not use it. I'm also sure that you can find lots of tracks on here which are designed with LoZ in mind, without copping out for Mario tracks, which are overrated.

I hope that my review gives you something to aim for, as I think that you can get a better game made from these sorts of things. Perhaps step back to movies, before making games, as movies have slightly less to think about. That way you can hone your animation skills and suddenly the game doesn't look so bad.

[Review Request Club]

ZiggyZack99 responds:

OK.

Nicely Addictive

This is just the thing that I needed to take up the last quiet hour in the office on a Thursday afternoon. A pleasant game, which I've rekindled my love for, while playing at a pace and difficulty that I can enjoy.

I like the idea of being able to lose lives as you get the answers wrong, although I did only lose one along the way to completing my first 5 games. Where are the high scores displayed?

The format could have used a little explanation, as it took me a while to figure out that you had to click on a square to bring up the number grid. Other than that, it's perfect.

[Review Request Club]

Interesting

This game has good graphics and sound, but in my opinion it's a rather 1-dimensional playing interface, just mousing over the targets.

I'd have at least given slightly more time and made the object of the game to pick up the Doeo and deposit them in some sort of recepticle, like a big truck or train, for example. I have absolutely no idea what the Doeo are for or why they were put in this format, but there is something in there that seems to work.

[Review Request Club]

raitendo responds:

Thanks for the review! Wow, if I implemented your idea, the game would definitely get way to complicated. To be honest, I really like the concept as it is :) Thanks for the suggestions though, I appreciate them!

Interesting

Unfortunately, this game lacks enough appeal for me, considering that it is 3 or 4 levels of relatively simple gameplay. You've given us the path to follow and then the start pattern will not appear for the next level, which I think is fucked up somewhat.

The whole 'secret button to win' is absurd - I get the feeling that it would be more rewarding just to close the window and move on at times.

I'd certainly reccomend that you add an audio track to the game, just to try and keep our interest in it. Some sort of short loop would be sufficient, as this game runs for an indeterminate length of time - alternatively you pick a tune that is exactly the time limit of the game, just shutting off when people lose, for example.

[Review Request Club]

Bezman responds:

Thanks for the review and for clarifying your thoughts via PM.

The 'secret button' is something that should be reached via the paths - which are essentially just clues to help you find it. I guess I could have explained that better.

Audio is a great idea - I missed a trick there, for sure. Audio feedback would definitely help...

Great Game

This is the sort of game that reminds me of Micro Machines, back in the 90s, when i was a kid. The graphics are very similar to it and the only thing you've really changed is the characters you can play as.

The gameplay is good, and the AI can be quite a handful in the harder modes. I like the way that you've got the cups available on easy medium and hard, just so you can let people of all ages and abilities play to win.

I'd have said that to unlock characters, you need to win race series in any difficulty mode, rather than just easy, as some more advanced players could get quite bored with this game playing through the easy levels to unlock stuff.

I'd also suggest a tutorial level, where you go to driving school and learn about the basic weapons and how they affect the race. Mention that each character has a unique weapon that does something different, so that it gives the player the inspiration to go on and find out exactly what is meant :P

I look forward to seeing the next incarnation. I would like to see more levels, maybe a desert one and indeed possibly an underwater or space level as well.

[Review Request Club]

Tutorial level please

Okay, so you've given us the whole setup of the game and it does play nicely, both in computer and 2-player method. I would suggest that you do the following:

1) Give us a tutorial level, explaining exactly how the scoring is worked. I knew about the 'traditional' rules for Tic-tac-toe, but the unconventional nature of this beast would need something to tame it.

2) Indications of which layer of the cube was which is needed, because when you're playing and sometimes you get the cube almost mirrored, you spin it around and it becomes very easy to click in the wrong square , giving away too many points to your opponent.

Maybe spread the 3D model about a bit more, so you can see it better, it does look a little cluttered up in the top-left.

[Review Request Club]

CaptinChu responds:

Will do. Thanks for the review!

Trippy

Well, this is certainly a simple, very trippy flash. You've gien us the ability to move the character from side to side, but not up and down, which doesn't really give many ways to avoid the falling blocks.

I'd personally break it up into levels, allowing you to see when you cross various thresholds of grades, that youv'e given for the scoring system. I only achieved a B, so I'm not too unimpressed with that.

Better graphics, with a slightly less trippy background would have been appreciated, perhaps giving your guy some powerups, enabling him to destroy some blocks.

[Review Request Club]

MinusNick responds:

Coop! It's you! Up and down would have not been that good, in my opinion. Maybe in future games. Levels... levels... That's an interesting proposition you've got there... I'll think about it. The background is meant to be trippy and distracting, so that's the point.
And... you can destroy some blocks! You have three lasers which you can use by clicking. I hope that isn't what held me back from a 7...
Thanks for the review!

Quickfire!

An awesome little game that has already proven to be quite addictive - I can only get my score down to 48 seconds, but I'm sure that with a little patience, I cna whittle it down to the sub-45 territory.

I loved the feature where you could switch between the English and German versions of the song, it's a nice touch, as most people would have only chosen one version for this sort of game.

The really annoying part of the game is when you get balloons floating behind the character, because you get such a small window to hit them in... might have to refine my tactics and try to hit those first next time.

It's certainly got me revved up about the forthcoming release of Stabika 3, so it's a successful game.

[Review Request Club]

Matt-Porter responds:

Sweet, then the game was successful all around. You enjoyed it to an extent, and your looking forward to episode 3, that was the main point to this so I feel accomplished. Thanks for playing and I promise you'll love Stabika 3 when it hit's in the next few weeks.

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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