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Coop

506 Game Reviews

259 w/ Responses

21 reviews are hidden due to your filters.

A little Laggy

A nice game layout, but I think that the controls were a little on the laggy side and that my players didn't respond like I'd have liked them to. Maybe we need a control that allows you to switch between players, as when there's one well placed enough to make a tackle, you have to wait for the AI to catch up and by that time, it's passed the point of even attempting the tackle.

The graphics and sounds were good - it reminds me of Sensible Soccer, but with a half-decent graphics package. I'd have had a good game if I could have gotten past the group stages :P

[Review Request Club]

Good Game

Certainly an interesting title that you can never lose. The thing I hate the most about it is trying to whack the space bar to submit the high score before you get tagged by one of the dots and lose a point.

I think that the uniform movement of the points was a little simple - maybe have some of them operating in oscillating semi-circles or diagonally, for example. Linear has been done to death, frankly.

There is certainly the potential for such a simple game to become such a big thing, if only a few small changes are made. A bigger selection of music and a selection option would be great. If you're going to do that, don't forget the mute button.

[Review Request Club]

Interesting collection

This looks like something that lives within the vaults of Ripley's Believe it or Not. Various things that most people don't know much about, combined with a good deal of logic could certainly make a great addition to the exhibits at certain of the museums of that franchise as well.

I'd consider using the same music track for the whole piece, as when it changes between different menus, it gets annoying - what I'd suggest is that you work with adding a music selector, allowing 3 separate tracks and also a 'mute' button, to allow the users the choice. I would make this a discreet choice in the top corner, so that it does not intrude on the rest of the attraction.

[Review Request Club]

Well Done

The main thing that I feared for this poem 'generator' when I first played it was that your voice would sound a little different in tone for each line, but it sounds like you've done well and kept the tone pretty even, allowing the combinations of lines to flow into one another.

What I would suggest is that you maybe do something more for these poems, possibly including a basic background picture for each person's individual choices... that could take quite a lot of images to get working properly, but I think that with the basics that you've shown on the animation front, you should be able to produce that quite quickly.

[Review Request Club]

Vert responds:

You noticed the (relativly) even tone! That's a small detail that few people would perceive, so thanks for noticing and pointing it out.
But do you think that using still images alone would be suficient? I'm not so sure myself... I get the feeling that new interations of flash poems would probably need some movement, specially to please viewers who don't care much for poetry.
Thanks for the review, Coop!

A little laggy

This has some decent playability, but the thing with 6 Links just gets damn confusing - your engine for running the game doesn't keep pace with what's going on around the fight, as long after the monster has actually dissapeared off screen, the life counter continues to count down to zero.

The game makes you wait for opening the doors, which is a simple thing to do, so why not just have them dissapear quicker? Finding the controls was a little arduous, so there needs to be some sort of instructions section at the start menu.

I would also consider sorting out the game window, as it's bunched up in the right hand corner, with all the wasted space of your Link image taking up the rest of the window.

Hopefully, chanign these issues around will make this a good game.

[Review Request Club]

A little simple

But it's got verious deaths in it, which would work great if you could cook them all up into some sort of "The Many Deaths of Boe" - similar to South Park, but he gets killed by all of these things in just the one episode.

I think some have been done before, but the things like the Storm and the Doughnut were great for a quick laugh. I'd certainly consider working on adding more backgrounds, as the Cult one needed something to indicate he was walking along. Little details like this make all the difference to a movie.

When you do get around to drawing the backgrounds, please focus on the detail that you provide - zoom into the picture and use a smaller pointer to paint / draw with. That will give better detail and you will see the differences straight away. Draw the lines in the colour you want, use the eraser to round them off nicely and then the trust fill tool will be there to help with the fun part.

I look forward to either Kill Boe 3 or some movie featuring all of his deaths in one extended plotline :)

[Review Request Club]

Graeme responds:

A Kill Boe 3 is planned. But only in my head.
I have lots of other stuff to do first.

But trust me. The idea/gameplay is being completely reworked into things that are 100% original, with replay value. Not just a quick 2 or 3 minutes for a few quick laughs.

Intriguing

This game has more than just a slight flair for the complex about it - I've really had to engage my brain to work out where each card must go before I even thought about clicking the mouse.

I would have suggested different difficulty levels for this game, as it can present quite a challenge to the untrained player, possibly a hint button as well, as I was very used to the 'adjacent cards only' feeling that I had while trying to work it out.

It certainly has its merrits and this game can be taken a long way - I've never seen anything like this before - I've seen games with various aspects of this, but never anything completely like this at all.

[Review Request Club]

Good game

Controls are good and so is the playability. I would have preferred if you could change the sound options to play just the music or just the sound effects, as it seems just too much if you try to play the game without any sounds.

I would also hope that you could try and get some sort of AI set up for the training dummy - I'm not a 2 player man with a computer, so it is difficult to play 2-player mode on just a keyboard.

Other than that, you've got a good setup, complete with the break down of the moves that has been catagorised. With a few tweaks, this could be a great game.

[Review Request Club]

Needs a few things:

The game interface in itself is nicely put together. I quite like the way it has been made, despite my dislike of games based around mouse avoider.

If you're going to make the game a success, you need to clearly define the walls, as there is a massive grey area in level 2, where I couldn't pass onto with the tip of the pointer - it was quite annoying, as I thought I was clear of the obstruction, but then all of the level shut down and I had to go back to the start.

Clearing that up with more defined outlines for the obstacles would certainly help.

[Review Request Club]

Interesting

I quite like how you've mapped the physics of this out - when the forklift gets to a block, you've got to be so careful, or it tips over. It is nice how you've prevented the Forklift from rolling over, but I think it would have added to the game if it were possible to actually bothc a level by rolling your forklift over, or something similar.

Nicely designed levels, challenging, but enjoyable puzzles and a catch little soundtrack. I'd suggest that you maybe have a hints button, just to try and show people the way out, for example - maybe penalise them some time for it.

[Review Request Club]

You know, I stopped shaving to think of something to write here. That worked out well.

Will Cooper @Coop

Age 41, Male

Author / NG Mod

Old Skool

Vancouver, CANADA

Joined on 4/28/04

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