Some good, some bad
I think that you all need to beta test this piece better before you submit your work as a collab - some games came with instructions and looked the real deal, capable of making it on their own, while others probably should still be in development and held this piece back.
Pong on the preloader was basic and awful - glitchy controls and not the best. I hoped that it wasn't an indication of what was to come and for the most part, it wasn't.
Whiteboard avoider was decent enough, with the strategy of climbing an imaginary scrolling mountain, while things get tougher as you climb. Not bad, but why? A little more plot needed.
BrickDuel wasn't much to write home about - unresponsive controls meaning that I couldn't manoeuvre the paddle into place to win, despite me knowing where it needs to be. Since that's most of the mechanics of your game, you really need to fix that.
Bike seemed good to start with, but too difficult in the early running, as you keep crashing into things. Learn to get your audience hooked with a few easy obstacles to start with.
Chicken Drop - organised mayhem. Too many rocks and chickens by the end of everything, so consider having less of them, but making it more of a challenge by stripping more time if you miss one?
Air Gunner - something that I couldn't get on with - the obstacles came thick and fast and after dying against a few and learning to avoid them, I got bored of trial and error. Perhaps if it were a game on its own it would be better.
Dodge them 2 - simple, effective, but a little boring. It's a spacial awareness game. The graphics were nice though.
Dance. Not really a dance game, more of an "exercise for your fingers" game, so I was left unfulfilled, by the experience
Moon Walker. Catchy title, a decent spin on a game I've seen before and some nice controls. Perhaps gravity was less than usual, but it would be for the Moon, so I'll let you off. This one has potential.
Space Cadet Bob looked fantastic, but came without a manual of sorts - it wasn't the most of explanatory games and if I'm shooting at a spaceship, how am I going to only damage the pink antennae?
There was an issue with the mute button - once you've muted it all and you play a game to a loss, the sound comes back on and the only way to stop it is to restart the game. Poor design.
Overall, it's not bad, though it's not something that sets me afire.
[Review Request Club]