This piece needs a lot of work, like learning a few basics of poker and how someone usually plays a poker simulation.
Aces high is a term which usually comes up in poker, since the aces are the best value cards that you can have. I managed a pair of "bullets" and the woman politely informs me "you lose". Naturally, I was a little peeved with this, as the term Jacks or better would indicate a pair of jacks, queens, kings or aces. Not a big deal, but it does get to you after a while of playing. How can the ace be low, if a royal flush, the best hand in the game, have an ace at the very top?
Holding / toggling cards was the other major bugbear - I was dealt a flush and wanted to keep all of my cards - most games assume that you want to keep the cards and if you click on one, it flips it over, indicating that you require a replacement. Albeit a little naively, I clicked deal and promptly lost the flush, to my dismay. These sorts of issues are the sort of thing that gets people clicking away from your game, as opposed to on it.
The artwork of the cards was nice - did you draw them yourself, or borrow them from elsewhere? An option to speed up the dealing would be nice as well, since the game didn't have all that much flow for my liking.
Well, this is another game to take up most of my time over the next few days. I'm glad, as I'll really be able t get my teeth into it and save the princesses... Well, I've already done that, but I want to get the rest of the medals.
The challenge is simple - build yourself up and use tactics with manoeuvring, to get the best possible launch, before you die from the monsters, or get melted by the lava that seems to be bubbling up, for some inexplicable reason. I'm not a geologist, nor a structural engineer, so I wouldn't know how that happens.
Still, the game is fantastic, with a great selection of powerups available and some lovely graphics, which reminds me of how long I wasted on Burrito Bison Revenge. Great days.
If I could have changed this around at all, I would have had springs and catapults on the walls of the tower, every now and again, to give improved lift, for our intrepid hero, but hey, that's how I do business.
Certainly something that I'll be coming back to, for my additional... 375 medal points.
[Review Request Club]
Guide book, with music.
Not really something that I expect to see on here. I've seen soundboards before and it's just a bunch of buttons that give sound bytes, so I'm not all that impressed. The rest is just pages of text files, showing people a few tips and tricks of how to play the game, which doesn't give me all that much faith in the submission.
Don't get me wrong, I'm sure that it's programmed well, but given that there's nothing really original to justify the use of flash, I can't award higher marks. I can write guides for games and wouldn't use a program to "animate" them, unless I had video walkthroughs - screenshots just seem like something that would be put in a blog walkthrough.
The game of Blackjack wasn't particularly fair or entertaining, I can't credit you for the Hentai at the end, as it's technically stolen content, the pictograms that you used for the cards looked horrendous and it generally stank of little to no effort at all, for the piece that was displayed at the end.
You used voice actors for the sex / rape black screen scene at the end, though didn't bother to use them for the rest, which cheapened the piece overall. I'd have expected much more from such a piece, hence the low rating.
Needs AI opponents.
A shame really, because it's a good concept, if a little confusing to get the hang of in the first place. I like the way that it looks and I can see that over time, this will become a very addictive little game, if it's developed from here.
Perhaps have an interactive tutorial, as opposed to the instruction book at the start, which was utterly confusing, even to an experienced card player, such as myself. You will pick these games up much better, if you play them and have the rules explained to you, as you need them and play alongside them.
Decent colour sets, decent sounds, perhaps a little thing in the layout could indicate which cards you need to click to finish a trick, just to make it more user friendly.
I'm not sure what you mean by AI opponents or 'finishing a trick', so I'm not sure why you only gave me a 3/5 on this. The tutorial could have been explained better, I'll admit that. I'm not very good with the interactive thing, but perhaps an animated one would have worked.
I was at one point considering making a multiplayer version where you and an opponent took turns trying to score points and prevent the other player from doing the same, but i definitely don't have the skill to code an AI that will play cards strategically.
Old idea, new twist, no advancement.
I was expecting more from this, but clearly I left disappointed by the presentation as a whole. You could have given us so much more, but all I got was a piece that was less playable than the Sim Date games I played when I first joined Newgrounds in 2004.
The interface was clunky and poorly drawn, the hidden objects were just that - too well hidden. Usually, it is something that stands out a little from the background, but I found this not worth the effort of searching.
Yes, you're exploring taboo themes, with the rampant abuse of Class A drugs, but with that, I think that you may be doing it for a reaction - all I could do was yawn, to be honest. Unsurprisingly, I didn't get too far into the game, before I'd had enough and came here to review, before leaving and never returning, I'm afraid.
A lack of backing music hurt, plus the effects that you used get repetitive after a while. It's infuriating that all of the tasks lead to the whole day being consumed. A 2 minute conversation taking 8-10 hours is stretching it a bit, don't you think?
Yeah. I'm already working on constructing a proper 'time system'. Thanks!
Challenging, but awful.
Sorry, I've never liked maze games on a computer and I never will - the dexterity may have been boosted by the addition of the "no mouse" gimmick. Sure, it adds a challenge, but for me, the greater challenge would be a more complex maze, but that's how I get my thrills - seeing the way through the maze and knowing how to get out of them can be more entertaining than a mere dexterity test.
It's been done...
Very little to tell between the games "Pub Snooker"; "English Pub Pool"; "American 8 Ball Pool" and this title, to be honest. This leaves me with the question: Why not just have them all together? That way, you could save up for the 1,000 pints medal on one game, while being able to play all forms of the game, which to me would be much better, as it would be less boring.
The gameplay is average at best - the physics doesn't work, with the cushions even more unforgiving than those at the Crucible Theatre in Sheffield. In addition to this, the angles generated when balls make contact can seem a little odd, as the white ball seems to fly true into the pocket, from the most bizarre of angles.
All in all, this is a great series of games, but I'd have preferred to see the one game, with medals combined across all of the baize based games. Perhaps you could add Billards, as well. That's a very different game, that takes a lot to master, while only being based around three balls on a snooker table at the same time.
Slow, awkward, high scores are broken, the music is annoying. What more can I say?
I think that this needs a massive overhaul as I can't seem to get the controls to work. I had to press pause so many times, to get the game to respond, it was ridiculous. I tried reloading, as I thought that there was an issue with Firefox, but it kept acting really weirdly. You move your mouse and wait about a second, then the robot flies straight towards where you've moved to. If this is straight through an enemy, then you lose a life for your trouble.
Avoider games are usually quite fun for a minute or two, but this one got old very quickly. I think there might be an issue with the programming, as the whole thing seemed to be running too slowly, to make much sense. I think that if you get struck by an enemy, it should be removed from the game, rather than hitting you and still having chance to hit you again, after you've recovered. Given the way that everything else fits in, this game could be really good, with a little more work.
I'm unsure of what is causing the Highscores not to work as I have followed the instructions exactly. It's a copy and paste process so there's really nothing I could have done wrong.
I don't know what could possibly cause the game to run so slowly. It seams to work well for most people and it works well for me, my computer is severely outdated. I recommend trying it on DeviantArt (The link is on my profile) and seeing if the problems still occur. If they do, then let me know and I'll look into it. I'd also like for you to note that the robot isn't actually your mouse, it follows your mouse. The red crosshairs are your cursor. This may explain part of the weirdness you experienced.
Thanks for your review and feedback. Hopefully I can resolve the issues described.
It's been done before - mine a certain resource, upgrade your equipment and when you're done, you get some super plot device right at the bottom of the map. I can't really give it any more plaudits, as if I did, they should be directed at the original author, who created this concept. I'm sure I've even played a game like this that could be viewed as better, thus making this an inferior clone, but I won't go that far.
If you look at my medal collection, you'll note that I did indeed take the time over a few lunch hours to get every medal for this game. It's a grind, but anyone with two brain cells to rub together and a most basic rudimentary knowledge of the principle of gaming can work this one out within minutes. Yes, the plot was well written, but the difficulty curve was very steep to start with and then it dropped off dramatically, as you got enough money to do stuff, like buy the second or third tranche of upgrades. Suddenly, the mining tactic of expose as much of the map as possible, by mining the fewest squares, to expose everything paid off. A few runs later and I was minted, so down to the next level, to get Smaragd, whatever the hell that is, rubies and diamonds, to add to the collection.
The "original", if I can call it that, for it may even be a clone itself, had additional features, such as teleporters that you could place underground, to speed up the mining process. Throwing a few more features in there would be nice, as would explaining that C cancels any open window, as in the first few exchanges, I did have trouble finding that out, having obviously skipped over a page of the tutorial, by pressing X.
I know that the graphics are supposed to be 8-bit and it works in a kind of "you played this when you were a child, Coop" sort of way. It's endearing and for revisiting my childhood and padding my medal score, I have some decent score to hand to you. Thanks.
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